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Reload
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Flag: | Reload |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 0 |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
This flag specifies the base delay in frames between automatic1 reloading of each round of ammunition for units with Ammo set to a positive integer.
In Tiberian Sun
Though Reload appears in rules.ini, it does not exist in the game executable, therefore the flag is never parsed. Instead, the game has a hardcoded reload rate of 450 frames.
In Red Alert 2 and Yuri's Revenge
By setting EmptyReload to an integer other than Reload or −1, this delay can be modified for reloading the first round of ammunition when the unit is empty.
On units that have PipWrap set to a positive integer greater than 0, ReloadIncrement can be used to speed up or slow down the rate at which they reload.
See also
- Ammo
- InitialAmmo
- EmptyReload
- ReloadIncrement
- DamageReducesReadiness
- ReadinessReductionMultiplier
- ReloadRate
Notes
1 ↑ As opposed to manually; see ManualReload.