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Difference between revisions of "C4"

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m (CanC4 is a RA2 flag; moved to its own section + fixed some formatting)
(woc, WWSB& hardcode effects)
 
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== In {{ra2}} and {{yr}} ==
 
== In {{ra2}} and {{yr}} ==
 
Infantry with {{f|C4|yes}} cannot destroy buildings that have {{f|CanC4|no|link}}, but can still attack them with regular weapons.
 
Infantry with {{f|C4|yes}} cannot destroy buildings that have {{f|CanC4|no|link}}, but can still attack them with regular weapons.
 +
*{{f|C4|no}} has some impact on the movement area of the unit.
 +
For example, if you specify any ground movement method other than Walk for a certain amphibious infantry's Locomotor type, when the unit stops on the water, it will directly die and leave an air wall behind
  
 
== See also ==
 
== See also ==
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* [[VeteranAbilities]]
 
* [[VeteranAbilities]]
 
* [[EliteAbilities]]
 
* [[EliteAbilities]]
 +
* [[Locomotor]]

Latest revision as of 09:29, 25 June 2023

As a Flag

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: C4
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


If set, this flag allows an InfantryType to instantly destroy enemy structures by entering them. Unlike Engineer=yes, the infantry isn't consumed, and can enter another building afterwards.

In Red Alert, Counterstrike and Aftermath

Infiltrate=yes must be set, otherwise C4=yes will not work.

In Tiberian Sun and Firestorm

Infantry with C4=no can still gain the ability to blow up buildings through VeteranAbilities=C4 or EliteAbilities=C4.

In Red Alert 2 and Yuri's Revenge

Infantry with C4=yes cannot destroy buildings that have CanC4=no, but can still attack them with regular weapons.

  • C4=no has some impact on the movement area of the unit.

For example, if you specify any ground movement method other than Walk for a certain amphibious infantry's Locomotor type, when the unit stops on the water, it will directly die and leave an air wall behind

See also