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Difference between revisions of "DiskLaser"
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(Created page with "{{Flag |name=DiskLaser |files={{Categ|Rules(md).ini}} |values=boolean |default=no |types={{Categ|Weapon|Weapons}} |yr=yes |rp=yes |ares=yes }} If set, It draws a circle along...") |
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{{Bugs}} | {{Bugs}} | ||
This weapon cannot play [[AnimList]] normally. | This weapon cannot play [[AnimList]] normally. | ||
+ | **However, it can normally use [[Particle]]=. If you simply want to display an image, you can consider using particle. | ||
*This limitation has been unlocks in Ares 0.A. | *This limitation has been unlocks in Ares 0.A. | ||
**You can enable it by setting [AudioVisual]►DiskLaserAnimEnabled=yes | **You can enable it by setting [AudioVisual]►DiskLaserAnimEnabled=yes | ||
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**You can change it by setting [WeaponType]►DiskLaser.Radius=<float> | **You can change it by setting [WeaponType]►DiskLaser.Radius=<float> | ||
Cannot play [WeaponType]►[[Anim]]=<animation>. | Cannot play [WeaponType]►[[Anim]]=<animation>. | ||
− | The trajectory is '''hard coded''' [[Inviso]] Type, and can not use any sub weapon, whether '''[[Splits]]''' or '''[[Airburst]]''' or '''Shrapnel''' or even '''[[NukeMaker]]''''''!!!!''' | + | The trajectory is '''hard coded'''[[Inviso]] Type, and can not use any sub weapon, whether '''[[Splits]]''' or '''[[Airburst]]''' or '''Shrapnel''' or even '''[[NukeMaker]]''','''!!!!''' |
==See Also== | ==See Also== |
Latest revision as of 13:53, 11 September 2022
Flag: | DiskLaser |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Weapons |
If set, It draws a circle along a radius of 38.2 from the firing point. The laser's lifetime is defined by LaserDuration, and its colors are defined by IsHouseColor or LaserInnerColor, LaserOuterColor, LaserOuterSpread.
Bugs/Side-Effects/Unexpected Limitations
This weapon cannot play AnimList normally.
- However, it can normally use Particle=. If you simply want to display an image, you can consider using particle.
- This limitation has been unlocks in Ares 0.A.
- You can enable it by setting [AudioVisual]►DiskLaserAnimEnabled=yes
The radius of the ring is forced to be 38.2.
- This limitation has been unlocks in Phobos Build 1.
- You can change it by setting [WeaponType]►DiskLaser.Radius=<float>
Cannot play [WeaponType]►Anim=<animation>. The trajectory is hard codedInviso Type, and can not use any sub weapon, whether Splits or Airburst or Shrapnel or even NukeMaker,!!!!