Explosion II
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | Explosion II |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Specifies the list of explosion animations to use when this object is destroyed. Does not apply to InfantryTypes. There are usually 5 in the list separated by commas, and the game displays them randomly at single-cell offsets from the center of the object. Each of the animations should be listed in the [Animations] list and have their own entry defined in ART.INI. Where a 6th animation is present on BuildingTypes it appears to be a structure-specific explosion (this is only used on power plants in Red Alert 2).