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Spawns

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On TechnoType

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Spawns
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: AircraftTypes)
Default: none
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



What type of aircraft does this spawner techno use as its spawned entities?

See Also


This has already been implemented in a Tiberian Sun extension called Vinifera, see here.

On Animation Debris

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Spawns
File(s): Art(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Default: none


Specify the sub-shape debris types that splatter upon collision with ground surfaces or BuildingTypes.

Notes

Shape debris is fundamentally Animations.

See Also


On Voxel Debris

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Spawns
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: VoxelAnims)
Default: none


Specify the sub-voxel debris types that splatter upon collision with ground surfaces or BuildingTypes.

Notes

Only VoxelAnimType with IsMeteor=yes and MinZVel<0 can be generated.

On ParticleSystems

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Spawns
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: ParticleSystems


Determines whether the ParticleSystem can continuously generate Particles specified by HoldsWhat.

See Also