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Spawns
(Redirected from Spawns I)
On TechnoType
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Flag: | Spawns |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: AircraftTypes) |
Default: | none |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
What type of aircraft does this spawner techno use as its spawned entities?
See Also
This has already been implemented in a Tiberian Sun extension called Vinifera, see here.
On Animation Debris
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Flag: | Spawns |
File(s): | Art(md).ini |
Values: | Strings: Normal text. (Limited to: Animations) |
Default: | none |
Specify the sub-shape debris types that splatter upon collision with ground surfaces or BuildingTypes.
Notes
Shape debris is fundamentally Animations.
See Also
On Voxel Debris
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Flag: | Spawns |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: VoxelAnims) |
Default: | none |
Specify the sub-voxel debris types that splatter upon collision with ground surfaces or BuildingTypes.
Notes
Only VoxelAnimType with IsMeteor=yes and MinZVel<0 can be generated.
- VoxelAnimType with IsMeteor=no cannot be generated.
- VoxelAnimType with MinZVel>0 may even trigger EIP#eip_007564BD.
On ParticleSystems
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Flag: | Spawns |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | ParticleSystems |
Determines whether the ParticleSystem can continuously generate Particles specified by HoldsWhat.