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  • |Deploy |Deploy
    5 KB (771 words) - 19:34, 15 December 2007
  • ...s locomotor will be unable to use [[Harvester]] functions or [[DeploysInto|deploy]]. When given orders to attack a target outside the range of their weapon,
    10 KB (1,675 words) - 13:26, 7 January 2024
  • |values=AttackMove, AutoDeploy, Beacon, Cheer, Deploy, Guard, PlanningMode, Stop, Team01, Team02, Team03, TypeSelect |Marked "Currently unsupported."; if it worked, the unit would auto-deploy when necessary.
    2 KB (296 words) - 23:41, 8 November 2007
  • Note that without [[RockPatch]], if you specify too many infantry to deploy via a PDPLANE then
    2 KB (270 words) - 00:01, 28 February 2009
  • ...em using a Construction Yard with any Foundation smaller than 2x2, it will deploy the construction yard but will not build anything.
    6 KB (828 words) - 09:05, 14 February 2023
  • :- ImmuneToRadiation=yes on normal InfantryTypes somehow fucks up the deploy-code, leading to what I dubbed the "Weird Bug". ...on the Deso will prevent him from firing when deployed (note that he does deploy, he just doesn't fire).
    7 KB (1,150 words) - 15:51, 26 June 2023
  • ...eir own radar as if the tag wasn't there. This is useful for infantry that deploy "into the ground" as a method of cloaking. Think of the burrow ability that
    4 KB (635 words) - 05:58, 8 September 2009
  • ...named "WaterDeploysInto=" that specifies the building that that unit will deploy into over water, seperate from "DeploysInto=" {{sup|[[RockPatch_talk:Wishli ...stem]]. {{sup|[[RockPatch talk:Wishlist#Problems with old Deploy Logic|Old deploy logics has several limitations/bugs]]}}
    14 KB (2,256 words) - 05:58, 8 September 2009
  • *Make a working Mobile Gap Generator (which doesn't need to deploy) [pd] ...d into when charged through a tag like ChargedUnit=xxxx, or if you have to deploy to change to the charged unit (MustDeployWhenCharged=yes/no), which could l
    8 KB (1,342 words) - 05:58, 8 September 2009
  • *Enable VehicleTypes to deploy into VehicleTypes in addition to default BuildingTypes. Or enable deploying ...frames to use, like [Weapon]AttackCursor=start_frame,end_frame; [Unit]Move/Deploy/EnterCursor= )
    15 KB (2,512 words) - 05:58, 8 September 2009
  • Specifies the keyboard shortcut used to (un-)deploy the currently selected object(s).
    291 bytes (44 words) - 19:51, 4 March 2007
  • Production allows the AI to deploy any undeployed MCV it owns. This may interfere with existing [[ScriptTypes|
    5 KB (784 words) - 18:23, 13 November 2023
  • Specifies the [[BuildingType]] that this VehicleType can deploy into (the {{f|UndeploysInto|link}} flag specifies what VehicleType that Bui
    454 bytes (64 words) - 09:52, 27 November 2009
  • ...in' exceeds the power production by the amount specified in ExtraPower, no deploy cursor will show anymore when the mouse is over the building.
    2 KB (338 words) - 14:47, 12 July 2011
  • If a [[VehicleType]] is set to deploy to fire its {{f|Secondary|link}} weapon but it has {{f|OmniFire|yes|link}}
    980 bytes (173 words) - 10:23, 27 November 2009
  • | D || [[DeployObject|(Un-)Deploy object]]
    2 KB (214 words) - 19:34, 15 August 2006
  • <li>'''AI wont deploy the Siege Chopper.'''<br> In very rare cases the AI does deploy the Siege Chopper, but this is only next to their Warfactory like with scri
    2 KB (287 words) - 15:02, 26 June 2017
  • ...pack up again once it is deployed, meaning wherever the player chooses to deploy it is where it is going to stay unless it is sold or destroyed. The benefit ...War Factory (as a vehicle), which can then move to another location to re-deploy as described above.
    3 KB (546 words) - 11:41, 6 August 2010
  • ...he hands of specialised infantry units, the Indian Legion would be able to deploy containment squads anywhere. The Atlantic Legion worked on their vehicular
    4 KB (691 words) - 00:48, 28 November 2007
  • ...ed from it, the player selects the Barracks and then clicks on it once the deploy cursor appears. However, the same action is also used to evacuate a garriso
    1 KB (232 words) - 11:41, 6 August 2010

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