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Difference between revisions of "DiskLaser"

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This weapon cannot play [[AnimList]] normally.
 
This weapon cannot play [[AnimList]] normally.
  
*When a unit or building uses '''IsGattling=yes'''
+
*When a unit or building uses <u><b>{{f|IsGattling|yes|Link}}</b></u>
  
and the weapons used have the tags '''DiskLaer=yes''' and '''IsHouseColor=true''' It will work properly without mistake.
+
and the weapons used have the tags <u><b><font style="Color:#702963">DiskLaer=yes</font></b></u> and <u><b>{{f|IsHouseColor|true|Link}}</b></u> It will work properly without mistake.
 +
 
 +
*If used in conjunction with the tag <u><b>{{f|IsSonic|yes|Link}}</b></u> Will result in no damage occurring. and <u><b>[[Particle]]</b></u> are ignored.
  
 
**However, it can normally use [[Particle]]=. If you simply want to display an image, you can consider using particle.
 
**However, it can normally use [[Particle]]=. If you simply want to display an image, you can consider using particle.

Revision as of 10:41, 29 June 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DiskLaser
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Weapons


If set, It draws a circle along a radius of 38.2 from the firing point. The laser's lifetime is defined by LaserDuration, and its colors are defined by IsHouseColor or LaserInnerColor, LaserOuterColor, LaserOuterSpread.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

This weapon cannot play AnimList normally.

and the weapons used have the tags DiskLaer=yes and IsHouseColor=true It will work properly without mistake.

  • If used in conjunction with the tag IsSonic=yes Will result in no damage occurring. and Particle are ignored.
    • However, it can normally use Particle=. If you simply want to display an image, you can consider using particle.
  • This limitation has been unlocks in Ares 0.A.
    • You can enable it by setting [AudioVisual]►DiskLaserAnimEnabled=yes

The radius of the ring is forced to be 38.2.

  • This limitation has been unlocks in Phobos Build 1.
    • You can change it by setting [WeaponType]►DiskLaser.Radius=<float>

Cannot play [WeaponType]►Anim=<animation>. The trajectory is hard codedInviso Type, and can not use any sub weapon, whether Splits or Airburst or Shrapnel or even NukeMaker,!!!!

See Also

IsHouseColor

AnimList

Splits

Airburst

NukeMaker

ShrapnelWeapon