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ProneDamage: Difference between revisions
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Correcting per exe (Thanks Kenji) |
Note about jumpjets, and removed some redundant stuff. |
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{{Flag | {{Flag | ||
|name= | |name={{PAGENAME}} | ||
|files=rules | |files={{Categ|ini=rules}} | ||
|values= | |types={{Categ|Warheads}} / {{Categ|General}} | ||
|values={{values|percentages}} | |||
|default=100% | |default=100% | ||
|ra=yes | |ra=yes | ||
|cs=yes | |cs=yes | ||
Line 16: | Line 16: | ||
}} | }} | ||
This flag defines a multiplier to damage all | This flag defines a multiplier to damage all [[InfantryTypes|infantry units]] receive from this [[warhead]] while [[prone]]. It is a direct multiplier to {{f|Damage|link}} applied before the {{f|Verses|link}} has been calculated. | ||
This is a global setting (in {{sl|General}}) in {{ra}}, and a warhead property in {{ts}} to {{yr}}. | |||
[[ | Curiously, this flag is also used when calculating damage against [[jumpjet]] infantry with {{f|Fearless|yes|link}} while the infantry is in the air. | ||
Latest revision as of 14:05, 10 January 2023
Flag: | ProneDamage |
File(s): | rules(md).ini |
Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
Default: | 100% |
Applicable to: | Warheads / General |
This flag defines a multiplier to damage all infantry units receive from this warhead while prone. It is a direct multiplier to Damage applied before the Verses has been calculated.
This is a global setting (in [General]) in Red Alert, and a warhead property in Tiberian Sun to Yuri's Revenge.
Curiously, this flag is also used when calculating damage against jumpjet infantry with Fearless=yes while the infantry is in the air.