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ProneDamage: Difference between revisions

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Updating flag template
Crimsonum (talk | contribs)
Note about jumpjets, and removed some redundant stuff.
 
(3 intermediate revisions by 3 users not shown)
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{{Flag
{{Flag
|name=ProneDamage
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|files={{Categ|ini=rules}}
|types={{Categ|Warheads}} / {{Categ|General}}
|types={{Categ|Warheads}} / {{Categ|General}}
|values={{values|Floats}}
|values={{values|percentages}}
|default=100%
|default=100%
|ra=yes
|ra=yes
Line 16: Line 16:
}}
}}


This flag defines a multiplier to damage all {{tt|InfantryType}}s receive from this [[Warhead]] while prone (at least in {{yr}}, that means "after it has played its {{TTL|Down}}= sequence and before it has played {{TTL|Up}}= or {{TTL|Deploy}}= sequences afterwards"). It is a direct multiplier to {{TTL|Damage}} applied before the {{TTL|Verses}} has been calculated.
This flag defines a multiplier to damage all [[InfantryTypes|infantry units]] receive from this [[warhead]] while [[prone]]. It is a direct multiplier to {{f|Damage|link}} applied before the {{f|Verses|link}} has been calculated.


It is a global setting (in {{sl|General}}) in RA1, and is a Warhead property in TS and later.
This is a global setting (in {{sl|General}}) in {{ra}}, and a warhead property in {{ts}} to {{yr}}.
 
Curiously, this flag is also used when calculating damage against [[jumpjet]] infantry with {{f|Fearless|yes|link}} while the infantry is in the air.

Latest revision as of 14:05, 10 January 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ProneDamage
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 100%
Applicable to: Warheads / General


This flag defines a multiplier to damage all infantry units receive from this warhead while prone. It is a direct multiplier to Damage applied before the Verses has been calculated.

This is a global setting (in [General]) in Red Alert, and a warhead property in Tiberian Sun to Yuri's Revenge.

Curiously, this flag is also used when calculating damage against jumpjet infantry with Fearless=yes while the infantry is in the air.