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Difference between revisions of "IsMeteor"
From ModEnc
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|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Art(md).ini}} | |files={{Categ|Art(md).ini}} | ||
− | |values= | + | |values={{values|bool}} |
|default=no | |default=no | ||
|types={{Categ|Animations}} | |types={{Categ|Animations}} | ||
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− | Setting this to 'yes' tells the game to use debris behaviour and additionally meteor logic (falls from sky) for this animation and enables use of flags controlling said behaviour on this animation. | + | Setting this to 'yes' tells the game to use debris behaviour and additionally meteor logic (falls from sky) for this animation and enables use of flags controlling said behaviour on this animation.<br><b>IsMeteor=yes</b> causes {{f|TurretAnim|turret SHP|link}} and [[TurretAnimDamaged]] to be ignored. |
===See also=== | ===See also=== | ||
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|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
− | |values= | + | |values={{values|bool}} |
|default=no | |default=no | ||
|types={{Categ|VoxelAnims}} | |types={{Categ|VoxelAnims}} |
Latest revision as of 14:26, 17 September 2024
On Animation Debris
Flag: | IsMeteor |
File(s): | Art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Animations |
Setting this to 'yes' tells the game to use debris behaviour and additionally meteor logic (falls from sky) for this animation and enables use of flags controlling said behaviour on this animation.
IsMeteor=yes causes TurretAnim=turret SHP and TurretAnimDamaged to be ignored.
See also
On Voxel Debris
Flag: | IsMeteor |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | VoxelAnims |
Setting this to 'yes' tells the game that this voxel debris animation spawns tiberium/ore on impact. The type of tiberium/ore spawned is hardcoded to Vinifera.