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AmbientChangeStep: Difference between revisions
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Specifies the default amount of [[ambient]] light to change on each "step" of ambient light recalculations. When the ambient lighting level in a [[map]] is changed via [[triggers|trigger]] action #73, the map's {{f|Ambient|link}} value (or {{f|IonAmbient|link}}, if Ion Storm/Lightning Storm is active) is increased or decreased in steps by this amount until it reaches the new level. This amount can be changed with action #71. The default delay between each step is defined by {{f|AmbientChangeRate|link}}. | Specifies the default amount of [[ambient]] light to change on each "step" of ambient light recalculations. When the ambient lighting level in a [[map]] is changed via [[triggers|trigger]] action #73, the map's {{f|Ambient|link}} value (or {{f|IonAmbient|link}}, if Ion Storm/Lightning Storm is active) is increased or decreased in steps by this amount until it reaches the new level. This amount can be changed with action #71. The default delay between each step is defined by {{f|AmbientChangeRate|link}}. | ||
{{bugs}} | {{bugs}} | ||
If {{f|{{PAGENAME}}}} is defined in [[map]] code, you must also redefine {{f|ExtraUnitLight|link}}, {{f|ExtraInfantryLight|link}} and {{f|ExtraAircraftLight|link}}, else these are reset to [[rules]] value without decimal component.<br> | |||
If {{f|{{PAGENAME}}}} is defined in [[map]] code, you must also redefine {{f|ExtraUnitLight|link}}, {{f|ExtraInfantryLight|link}} and {{f|ExtraAircraftLight|link}}, else these are reset to | *values=-1 to -2147483648 will make the light that comes from <font color="red">'''Nuclear missile'''</font>+<font color="#570987">'''Psychic Dominator'''</font> work incorrectly and gives the most bizarre effects. | ||
==See Also== | ==See Also== | ||
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* [[Ambient]] | * [[Ambient]] | ||
* [[IonAmbient]] | * [[IonAmbient]] | ||
[[Category:Resetting Flags]] |
Latest revision as of 12:05, 14 October 2024
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Flag: | AmbientChangeStep |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Applicable to: | AudioVisual |
Specifies the default amount of ambient light to change on each "step" of ambient light recalculations. When the ambient lighting level in a map is changed via trigger action #73, the map's Ambient value (or IonAmbient, if Ion Storm/Lightning Storm is active) is increased or decreased in steps by this amount until it reaches the new level. This amount can be changed with action #71. The default delay between each step is defined by AmbientChangeRate.
Bugs/Side-Effects/Unexpected Limitations
If AmbientChangeStep is defined in map code, you must also redefine ExtraUnitLight, ExtraInfantryLight and ExtraAircraftLight, else these are reset to rules value without decimal component.
- values=-1 to -2147483648 will make the light that comes from Nuclear missile+Psychic Dominator work incorrectly and gives the most bizarre effects.