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*For casualties caused by Tiberium explosions, the original value of the Power that was accounted for is divided by 10 to obtain the result, but this value must be at least 1.
*For casualties caused by Tiberium explosions, the original value of the Power that was accounted for is divided by 10 to obtain the result, but this value must be at least 1.
**To use 0 or negative values, the Ares [Tiberium]►{{f|Damage}} setting must be employed. Refer to the [https://ares-developers.github.io/Ares-docs/new/tiberium/damage.html#damage-and-warhead documentation] for details.
**To use 0 or negative values, the Ares [Tiberium]►{{f|Damage}} setting must be employed. Refer to the [https://ares-developers.github.io/Ares-docs/new/tiberium/damage.html#damage-and-warhead documentation] for details.
[[Category:Review for fake conversion and revert if necessary]]

Revision as of 19:58, 20 April 2025

On BuildingTypes

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Power
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: BuildingTypes


Specifies the amount of power produced or drained by this building. Positive values indicate that it produces power (e.g. a Power Plant) and negative values indicate that it uses (drains) power.

On Tiberiums

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Power
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0
Applicable to: Tiberiums

Logic related to Power, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Specifies the amount of explosive power contained within this Tiberium type. Affects the following:

Footnotes

1 Higher Power values indicate higher damage.

Note

  • For RA2 and YR, the SHP file named POWERP is used to display the amount of electrical power as it increases or decreases.
  • For casualties caused by Tiberium explosions, the original value of the Power that was accounted for is divided by 10 to obtain the result, but this value must be at least 1.
    • To use 0 or negative values, the Ares [Tiberium]►Damage setting must be employed. Refer to the documentation for details.