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DamageDelay: Difference between revisions

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|ts=yes
|ts=yes
|fs=yes
|fs=yes
|hp=yes
|ra2=no
|ra2=no
|yr=no
|yr=no
|ares=yes
|ra2obsolete=yes
|ra2obsolete=yes
}}
}}


Defines the minutes between applying trivial structure damage when low on power. Every building owned by the player that gas {{f|Power|link}} < {{tt|0}} and a health above {{f|ConditionYellow|link}} will receive 1 hitpoint of damage. Damage is delivered by the warhead {{tt|AP}} in {{ra}}, or {{f|C4Warhead|link}} in {{ts}}.
Defines the minutes between applying trivial structure damage when low on power. Every building owned by the player that has {{f|Power|link}} < {{tt|0}} and health above {{f|ConditionYellow|link}} will receive 1 hitpoint of damage. Damage is delivered by the warhead {{tt|AP}} in {{ra}}, or {{f|C4Warhead|link}} in {{ts}}.
 
== Notes ==
[[Ares]] has restored this logic when version 0.A, refer to [https://ares-developers.github.io/Ares-docs/new/buildings/trivialstructuredamage.html documentation].

Latest revision as of 10:37, 25 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DamageDelay
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: General

Logic related to DamageDelay, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Defines the minutes between applying trivial structure damage when low on power. Every building owned by the player that has Power < 0 and health above ConditionYellow will receive 1 hitpoint of damage. Damage is delivered by the warhead AP in Red Alert, or C4Warhead in Tiberian Sun.

Notes

Ares has restored this logic when version 0.A, refer to documentation.