ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Suicide: Difference between revisions
Jump to navigation
Jump to search
m fixed file category |
mNo edit summary |
||
(4 intermediate revisions by one other user not shown) | |||
Line 20: | Line 20: | ||
===Notes=== | ===Notes=== | ||
* An object that is destroyed by firing a weapon with {{f|Suicide|yes}} will not leave any survivors (see {{f|Crewed|link}}). | * An object that is destroyed by firing a weapon with {{f|Suicide|yes}} will not leave any survivors (see {{f|Crewed|link}}). | ||
*<b>Suicide</b> uses the same warhead as any warhead in the tag section. [[C4Warhead]]. |
Latest revision as of 04:03, 21 September 2024
Flag: | Suicide |
File(s): | ai(md).ini, maps |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Applicable to: | TeamTypes, Weapons |
In TeamTypes
Suicide entry in TeamTypes pertains to response to an attack. Depending on the script action being executed, its effect differs. It can be set to yes/no. Check Aggressive for details.
In Weapons (Red Alert 2 and Yuri's Revenge)
Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting Explodes=yes. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs. If such a weapon is fired by an AircraftType, it will cause an Internal Error (EIP 00417D05). If the weapon is fired as DeathWeapon, it does not cause problems with AircraftTypes.