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FlameDamage2: Difference between revisions
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Oh wow, I thought this page had been updated a long time ago, guess not. |
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Specifies the [[warhead]] used by all [[animations]] that deal [[damage]] with the exception of [[Bouncer|debris anims]] and the animation named {{tt|[INVISO]}}. | Specifies the [[warhead]] used by all [[animations]] that deal [[damage]] with the exception of [[Bouncer|debris anims]] and the animation named {{tt|[INVISO]}}. | ||
== Notes == | == Notes == | ||
*NPEXT and [[Ares]] allow you to define a separate warhead for each animation type. | |||
NPEXT and [[Ares]] allow you to define a separate warhead for each animation type. | *Tag {{f|Parasite|yes|link}},{{f|MindControl|yes|link}},{{f|IsLocomotor|yes|link}},{{f|Temporal|yes|link}},{{f|AffectsAllies|no|link}},{{f|Airstrike|yes|link}} Does not work on specified warheads. | ||
*Damage caused by the specified warhead There will be no owner. |
Latest revision as of 05:32, 28 October 2024
Flag: | FlameDamage2 |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: Warheads) |
Default: | null |
Applicable to: | CombatDamage |
Specifies the warhead used by all animations that deal damage with the exception of debris anims and the animation named [INVISO].
Notes
- NPEXT and Ares allow you to define a separate warhead for each animation type.
- Tag Parasite=yes,MindControl=yes,IsLocomotor=yes,Temporal=yes,AffectsAllies=no,Airstrike=yes Does not work on specified warheads.
- Damage caused by the specified warhead There will be no owner.