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FlameDamage2: Difference between revisions

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Crimsonum (talk | contribs)
Oh wow, I thought this page had been updated a long time ago, guess not.
Testid123 (talk | contribs)
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Specifies the [[warhead]] used by all [[animations]] that deal [[damage]] with the exception of [[Bouncer|debris anims]] and the animation named {{tt|[INVISO]}}.
Specifies the [[warhead]] used by all [[animations]] that deal [[damage]] with the exception of [[Bouncer|debris anims]] and the animation named {{tt|[INVISO]}}.


== Notes ==
== Notes ==
 
*NPEXT and [[Ares]] allow you to define a separate warhead for each animation type.
NPEXT and [[Ares]] allow you to define a separate warhead for each animation type.
*Tag {{f|Parasite|yes|link}},{{f|MindControl|yes|link}},{{f|IsLocomotor|yes|link}},{{f|Temporal|yes|link}},{{f|AffectsAllies|no|link}},{{f|Airstrike|yes|link}} Does not work on specified warheads.
*Damage caused by the specified warhead There will be no owner.

Latest revision as of 05:32, 28 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FlameDamage2
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Warheads)
Default: null
Applicable to: CombatDamage


Specifies the warhead used by all animations that deal damage with the exception of debris anims and the animation named [INVISO].

Notes