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EvilRenegade (talk | contribs) m Adding revision category for pages potentially improperly "converted". |
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In {{ts}}, a vehicle using {{f|JumpJet|yes}} as well as the same jumpjet [[locomotor]] as the Jumpjet Infantry, will become immune to normal damage while airborne. Only ambient sources like [[Particles_and_ParticleSystems#BehavesLike.3DRailgun|railguns]] can inflict damage on the jumpjet vehicle. | In {{ts}}, a vehicle using {{f|JumpJet|yes}} as well as the same jumpjet [[locomotor]] as the Jumpjet Infantry, will become immune to normal damage while airborne. Only ambient sources like [[Particles_and_ParticleSystems#BehavesLike.3DRailgun|railguns]] can inflict damage on the jumpjet vehicle. | ||
[[Category: | |||
[[Category:JumpjetControls Flags]] | |||
[[Category:Review for fake conversion and revert if necessary]] |
Latest revision as of 19:28, 20 April 2025
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Flag: | JumpJet |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Specifies whether or not this unit should use the jumpjet controls to determine how it should move.
Effect On Vehicle Production Buildings
In Red Alert 2 and Yuri's Revenge, if a vehicle is considered to be a jumpjet then the War Factory that it emerges from will display its alternate production animation, regardless of the Locomotor of the emerging vehicle.
Note
- For Tiberian Sun and Firestorm any unit with the tag Jumpjet=yes, that unit's shadow They are drawn according to the size of the unit.
- For RA2 and YR the shadow of InfantryTypes with JumpJet=yes is created by a file named INFSHDW which is in the format of SHP file(Including cases where InfantryTypes falls from a height, such as "Paradrop").
- While this tag can be used with TechnoTypes, BuildingTypes are definitely not capable of flying, so this tag is definitely useless with BuildingTypes (see Locomotor).
Bugs/Side-Effects/Unexpected Limitations
In Tiberian Sun, a vehicle using JumpJet=yes as well as the same jumpjet locomotor as the Jumpjet Infantry, will become immune to normal damage while airborne. Only ambient sources like railguns can inflict damage on the jumpjet vehicle.