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VoiceCapture: Difference between revisions
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Specifies any valid sound to play when an unit is set on capture mission. This includes most "infantry entering a building" actions ({{f|Engineer|link}}, {{f|Agent|link}}, {{f|Occupier|link}} and {{f|Assaulter|link}} but not entering {{f|Grinding|link}}, {{f|Hospital|link}} or {{f|Armory|link}} buildings or use of {{f|C4|link}}) as well as {{f|VehicleThief|link}} entering capturable vehicles. If this value is not set or it is invalid, {{f|VoiceEnter|link}} is used instead. | Specifies any valid sound to play when an unit is set on capture mission. This includes most "infantry entering a building" actions ({{f|Engineer|link}}, {{f|Agent|link}}, {{f|Occupier|link}} and {{f|Assaulter|link}} but not entering {{f|Grinding|link}}, {{f|Hospital|link}} or {{f|Armory|link}} buildings or use of {{f|C4|link}}) as well as {{f|VehicleThief|link}} entering capturable vehicles. If this value is not set or it is invalid, {{f|VoiceEnter|link}} is used instead. | ||
=See also= | |||
{{f|VoiceEnter|link}} |
Latest revision as of 22:41, 3 May 2022
Flag: | VoiceCapture |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Sound Entries) |
Default: | <none> |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Specifies any valid sound to play when an unit is set on capture mission. This includes most "infantry entering a building" actions (Engineer, Agent, Occupier and Assaulter but not entering Grinding, Hospital or Armory buildings or use of C4) as well as VehicleThief entering capturable vehicles. If this value is not set or it is invalid, VoiceEnter is used instead.