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See [{{f|Powerups|link}}]. | See [{{f|Powerups|link}}]. | ||
{{Bugs}} | |||
*Even if [[Red Alert]] does not have [[Locomotor]], if [[InfantryTypes]] has too much Speed It will move with problems This restriction is the same as {{f|Locomotor|{4A582744-9839-11d1-B709-00A024DDAFD1}|Link}}. |
Revision as of 14:05, 23 July 2024
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Flag: | Speed |
File(s): | Rules(md).ini |
Values: | 0 - 100 |
Default: | none |
Applicable to: | JumpjetControls, InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, WeaponTypes |
On ObjectTypes
Specifies the movement speed of this ObjectType.
On WeaponTypes
Specifies the speed the weapon's projectile will have when fired. This only works on projectiles with a ROT larger than 0. The value will also be ignored if the weapon is used as an AirburstWeapon.
On JumpJet Controls
Specifies the speed of units flying using the Jumpjet locomotor in Tiberian Sun.
In Red Alert 2 and Yuri's Revenge individual units have to define JumpjetSpeed instead.
In Powerups
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Flag: | Speed |
File(s): | Rules(md).ini |
Values: | Values that don't conform to any typical format (see article) |
Default: | none |
Applicable to: | Powerups |
See [Powerups].
Bugs/Side-Effects/Unexpected Limitations
- Even if Red Alert does not have Locomotor, if InfantryTypes has too much Speed It will move with problems This restriction is the same as Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}.