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Difference between revisions of "Enslaves"

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(Yuri's Revenge Only)
 
(Yuri's Revenge Only)
 
==Note==
 
==Note==
The <b>Enslaves</b> tag also causes [[VehicleTypes]] to behave like mineral harvesting vehicles,(When it's near Tiberium, it moves around trying to collect Tiberium).
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The <b>Enslaves</b> tag also causes [[VehicleTypes]] and [[InfantryTypes]]  to behave like mineral harvesting vehicles,(When it's near Tiberium, it moves around trying to collect Tiberium).
 
{{Bugs}}
 
{{Bugs}}
 
*Even if you specify name <b>[[InfantryTypes]]</b> that do not exist, such as <b>Enslaves=Yuri1</b>
 
*Even if you specify name <b>[[InfantryTypes]]</b> that do not exist, such as <b>Enslaves=Yuri1</b>
 
tags <b>Enslaves</b> will work as expected, along with [[InfantryTypes]] that do not contain images. There is no information and <b>{{f|Locomotor|{4A582747-9839-11d1-B709-00A024DDAFD1}|Link}}</b>.<br>
 
tags <b>Enslaves</b> will work as expected, along with [[InfantryTypes]] that do not contain images. There is no information and <b>{{f|Locomotor|{4A582747-9839-11d1-B709-00A024DDAFD1}|Link}}</b>.<br>
 
*[[InfantryTypes]] with [[TechLevel]] equal to 1 or greater than 1 which we specified in the section <b>Enslaves</b> is in the list of [[InfantryTypes]] automatically, even if we don't specify it (It can actually be created only if the conditions for creating it are followed, such as [[Prerequisite]],[[Owner]],[[ForbiddenHouses]][[RequiredHouses]]).
 
*[[InfantryTypes]] with [[TechLevel]] equal to 1 or greater than 1 which we specified in the section <b>Enslaves</b> is in the list of [[InfantryTypes]] automatically, even if we don't specify it (It can actually be created only if the conditions for creating it are followed, such as [[Prerequisite]],[[Owner]],[[ForbiddenHouses]][[RequiredHouses]]).
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*Adding tags <b>Enslaves</b> to [[InfantryTypes]],[[VehicleTypes]] will cause the AI ​​to ignore creating them and ignore <b>AI Script</b> even though the AI ​​can create If [[InfantryTypes]],[[VehicleTypes]] are created, the number created is only small.
  
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*Adding tags <b>Enslaves</b> to [[AircraftTypes]] will cause the AI ​​to order them to attack their target immediately. without waiting for normal group gathering
 
==See Also==
 
==See Also==
 
[[SlavesFreeSound]]
 
[[SlavesFreeSound]]

Revision as of 12:58, 8 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Enslaves
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Specifies the InfantryTypes that this object 'enslaves' The units enslaved by this object are 'freed' when the object itself is destroyed.
(Yuri's Revenge Only)

Note

The Enslaves tag also causes VehicleTypes and InfantryTypes to behave like mineral harvesting vehicles,(When it's near Tiberium, it moves around trying to collect Tiberium).

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

  • Even if you specify name InfantryTypes that do not exist, such as Enslaves=Yuri1

tags Enslaves will work as expected, along with InfantryTypes that do not contain images. There is no information and Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}.

  • Adding tags Enslaves to AircraftTypes will cause the AI ​​to order them to attack their target immediately. without waiting for normal group gathering

See Also

SlavesFreeSound

SlavesNumber

SlaveRegenRate

SlaveReloadRate