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IsMeteor: Difference between revisions
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Setting this to 'yes' tells the game to use debris behaviour and additionally meteor logic (falls from sky) | Setting this to 'yes' tells the game to use debris behaviour and additionally meteor logic (falls from sky)<br> | ||
Setting this to 'yes' tells the game that this [[VoxelAnims|voxel debris animation]] spawns tiberium/ore on impact. [[Tiberiums|The type of tiberium/ore]] spawned is hardcoded to Vinifera. | Setting this to 'yes' tells the game that this [[VoxelAnims|voxel debris animation]] spawns tiberium/ore on impact. [[Tiberiums|The type of tiberium/ore]] spawned is hardcoded to Vinifera. | ||
==Note== | ==Note== | ||
*Images in the [[ Particles]] section will not read this tag. Although the Image in the section [[Animations]] will have this tag. | *Images in the [[ Particles]] section will not read this tag. Although the Image in the section [[Animations]] will have this tag. |
Revision as of 08:36, 9 October 2024
On Animation Debris
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Flag: | IsMeteor |
File(s): | Art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Animations |
Setting this to 'yes' tells the game to use debris behaviour and additionally meteor logic (falls from sky) for this animation and enables use of flags controlling said behaviour on this animation.
IsMeteor=yes causes TurretAnim=turret SHP and TurretAnimDamaged to be ignored.
See also
On Voxel Debris
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Flag: | IsMeteor |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | VoxelAnims |
Setting this to 'yes' tells the game to use debris behaviour and additionally meteor logic (falls from sky)
Setting this to 'yes' tells the game that this voxel debris animation spawns tiberium/ore on impact. The type of tiberium/ore spawned is hardcoded to Vinifera.
Note
- Images in the Particles section will not read this tag. Although the Image in the section Animations will have this tag.