SAM: Difference between revisions
mNo edit summary |
No edit summary |
||
Line 16: | Line 16: | ||
==Note== | ==Note== | ||
Aircraft designated as targets must not exist in the [General]►[[PadAircraft]] list; | |||
*otherwise, the SAM will not even aim. | |||
Aircraft designated as targets cannot have a valid building in their Dock list; | |||
*otherwise, the SAM can only rotate its turret but cannot actually fire. | |||
However, even so, the SAM can only fire its weapons normally when the target aircraft is in a hover state. | |||
Once the aircraft moves, it will only occasionally fire a few shots under specific conditions. | |||
At the same time, the frequency of re-locking and turret rotation in this case does not adhere to the weapon's [[ROF]] settings. | |||
Currently measured: | |||
In the YR1.001+Ares3.0p1+PhobosBuild#45 environment | |||
it is functioning normally. | |||
In the YR1.001+Ares3.0p1+KratosPPv0.1.15 environment | |||
the SAM building will be prohibited from acquiring targets | |||
*(the author of KratosPP stated that this part was not modified at all, and the author does not understand this logic either). | |||
In the YR1.001+Ares3.0p1+PhobosBuild#45+KratosPPv0.1.15 environment | |||
the SAM can acquire targets normally | |||
but firing will immediately trigger a Fatal Error, and the EIP address is not in gamemd.exe (the record doesn't really mean much, hence it's not included in the EIP page.). |
Revision as of 07:19, 14 January 2025
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | SAM |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes |
Can be set to 'yes' or 'no' and determines that this BuildingType is a SAM (surface to air missile launcher) and thus its weapons can only fire at AircraftTypes.
NOTE: this is unused in Red Alert 2 as the use of this means that the structure will not fire InfantryTypes,VehicleTypes with JumpJet=yes set or acquire them as targets - it will only target AircraftTypes.
Note
Aircraft designated as targets must not exist in the [General]►PadAircraft list;
- otherwise, the SAM will not even aim.
Aircraft designated as targets cannot have a valid building in their Dock list;
- otherwise, the SAM can only rotate its turret but cannot actually fire.
However, even so, the SAM can only fire its weapons normally when the target aircraft is in a hover state.
Once the aircraft moves, it will only occasionally fire a few shots under specific conditions.
At the same time, the frequency of re-locking and turret rotation in this case does not adhere to the weapon's ROF settings.
Currently measured:
In the YR1.001+Ares3.0p1+PhobosBuild#45 environment
it is functioning normally.
In the YR1.001+Ares3.0p1+KratosPPv0.1.15 environment
the SAM building will be prohibited from acquiring targets
- (the author of KratosPP stated that this part was not modified at all, and the author does not understand this logic either).
In the YR1.001+Ares3.0p1+PhobosBuild#45+KratosPPv0.1.15 environment
the SAM can acquire targets normally
but firing will immediately trigger a Fatal Error, and the EIP address is not in gamemd.exe (the record doesn't really mean much, hence it's not included in the EIP page.).