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NOTE: this is unused in [[Red Alert 2]] as the use of this means that the structure will not fire [[InfantryTypes]],[[VehicleTypes]] with {{f|JumpJet|yes|link}} set or acquire them as targets - it will only target [[AircraftTypes]].<br>
NOTE: this is unused in [[Red Alert 2]] as the use of this means that the structure will not fire [[InfantryTypes]],[[VehicleTypes]] with {{f|JumpJet|yes|link}} set or acquire them as targets - it will only target [[AircraftTypes]].<br>
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(For [[YR]] only) Because the [[SAM]] tag has many limitations. If you would like to [[BuildingTypes]] '''(AA Tower)''' The fake '''SAM=yes''' effect can be used<br> I recommend that you use the {{f|Natural|yes|link}} tag for [[BuildingTypes]] '''(AA Tower)'''
(For [[YR]] only) Because the [[SAM]] tag has many limitations If you want give [[BuildingTypes]] '''(AA Tower)''' The fake '''SAM=yes''' effect can be used<br> I recommend that you use the {{f|Natural|yes|link}} tag for [[BuildingTypes]] '''(AA Tower)'''
And use the tag {{f|Unnatural|yes|link}} for [[InfantryTypes]],[[VehicleTypes]],[[AircraftTypes]] All that can fly.<br>[[File:Fake '''Sam''' effect.gif]]<br>
And use the tag {{f|Unnatural|yes|link}} for [[InfantryTypes]],[[VehicleTypes]],[[AircraftTypes]] All that can fly.<br>[[File:Fake '''Sam''' effect.gif]]<br>



Revision as of 02:41, 18 January 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SAM
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


Can be set to 'yes' or 'no' and determines that this BuildingType is a SAM (surface to air missile launcher) and thus its weapons can only fire at AircraftTypes.
NOTE: this is unused in Red Alert 2 as the use of this means that the structure will not fire InfantryTypes,VehicleTypes with JumpJet=yes set or acquire them as targets - it will only target AircraftTypes.


(For YR only) Because the SAM tag has many limitations If you want give BuildingTypes (AA Tower) The fake SAM=yes effect can be used
I recommend that you use the Natural=yes tag for BuildingTypes (AA Tower) And use the tag Unnatural=yes for InfantryTypes,VehicleTypes,AircraftTypes All that can fly.

Note

Aircraft designated as targets must not exist in the [General]►PadAircraft list;

  • otherwise, the SAM will not even aim.

Aircraft designated as targets cannot have a valid building in their Dock list;

  • otherwise, the SAM can only rotate its turret but cannot actually fire.

However, even so, the SAM can only fire its weapons normally when the target aircraft is in a hover state.

Once the aircraft moves, it will only occasionally fire a few shots under specific conditions.

At the same time, the frequency of re-locking and turret rotation in this case does not adhere to the weapon's ROF settings, nor is it a fixed value.

Even the aforementioned situation of suddenly firing two rounds can occur without facing the target, even if there is no [Weapon] > OmniFire=yes.

Additionally, SAM enforces attacks only on aerial targets, meaning it cannot fire at targets that have landed on the ground, even if they do not have LandTargeting=1.


In other words, SAM targets can only be Aircraft that have AirportBound=yes, Dock=none, and have taken off.


Currently measured:

In the YR1.001+Ares3.0p1+PhobosBuild#45 environment

it is functioning normally.


In the YR1.001+Ares3.0p1+KratosPPv0.1.15 environment

the SAM building will be prohibited from acquiring targets

  • (the author of KratosPP stated that this part was not modified at all, and the author does not understand this logic either).


In the YR1.001+Ares3.0p1+PhobosBuild#45+KratosPPv0.1.15 environment

the SAM can acquire targets normally

but firing will immediately trigger a Fatal Error, and the EIP address is not in gamemd.exe (the record doesn't really mean much, hence it's not included in the EIP page.).