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User contributions
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- 15:08, 4 July 2021 (diff | hist) . . (+446) . . N SuperAnimFour (Created page with "The SuperAnim logic works in four parts: *An anim to play once while going from not ready to ready *An anim to loop while the superweapon is ready *An anim to play while g...") (current)
- 15:07, 4 July 2021 (diff | hist) . . (+445) . . N SuperAnimThree (Created page with "The SuperAnim logic works in four parts: *An anim to play once while going from not ready to ready *An anim to loop while the superweapon is ready *An anim to play while g...") (current)
- 15:06, 4 July 2021 (diff | hist) . . (+446) . . N SuperAnimTwo (Created page with "The SuperAnim logic works in four parts: *An anim to play once while going from not ready to ready *An anim to loop while the superweapon is ready *An anim to play while g...") (current)
- 15:05, 4 July 2021 (diff | hist) . . (+10) . . m SuperAnim (current)
- 15:02, 4 July 2021 (diff | hist) . . (+433) . . N SuperAnim (Created page with "The SuperAnim logic works in four parts. An anim to play once while going from not ready to ready An anim to loop while the superweapon is ready An anim to play while going...")
- 14:13, 4 July 2021 (diff | hist) . . (+504) . . N PrimaryFireDualOffset (Created page with "PrimaryFireDualOffset=True/False works in conjunction with PrimaryFirePixelOffset=X,X; if the object has a PrimaryFireFLH=, and if PrimaryFireDu...") (current)
- 14:02, 4 July 2021 (diff | hist) . . (+533) . . N PrimaryFirePixelOffset (Created page with "PrimaryFirePixelOffset=X,X directly shifts the location where the weapon is fired relative to the object from by number of pixels. It is different from PrimaryFireFLH in t...")
- 00:08, 4 July 2021 (diff | hist) . . (+47) . . DeployFacing
- 21:13, 3 July 2021 (diff | hist) . . (+260) . . IsBaseDefense
- 18:12, 3 July 2021 (diff | hist) . . (+236) . . ActiveAnimYSort
- 18:10, 3 July 2021 (diff | hist) . . (+274) . . ActiveAnimZAdjust (current)
- 17:37, 3 July 2021 (diff | hist) . . (+329) . . ZShapePointMove (current)
- 15:56, 2 July 2021 (diff | hist) . . (+389) . . UseTurretShadow
- 15:54, 2 July 2021 (diff | hist) . . (0) . . N File:Image25.png (current)
- 15:40, 2 July 2021 (diff | hist) . . (+364) . . NewTheater
- 14:38, 2 July 2021 (diff | hist) . . (+862) . . N TMPTiles (Created page with "TMP tiles are the tiles that the game uses in its maps. TMP files can be created from scratch using TMP builder and further edited using XCC TMP editor. The files for the isom...")
- 13:49, 2 July 2021 (diff | hist) . . (+836) . . Theater
- 02:40, 28 June 2021 (diff | hist) . . (+557) . . TurretAnim
- 02:37, 28 June 2021 (diff | hist) . . (0) . . N File:Turretrotation.png (current)
- 02:12, 28 June 2021 (diff | hist) . . (-157) . . Rotates (current)
- 02:10, 28 June 2021 (diff | hist) . . (0) . . N File:Projectilerotation.png (current)
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