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Template:Flag

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Revision as of 04:01, 23 May 2008 by Vinifera7 (talk | contribs) (Trying to make things easier without breaking a whole lot.. please bear with it..)
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This template generates a standardized flag header.

Usage

A separate flag header should be used for each context the flag is used in. Distinct contexts include files and sections where flag usage differs. For example, Template:TTL is used in rules(md).ini for SuperWeaponTypes, sound(md).ini for VocTypes, and eva(md).ini for VoxTypes. This ensures that contextual flag usage is documented with accuracy.

This template includes Category:INI Flags automatically.

{{Flag
|name=
|files={{Categ|ini=ini-name}}
|values={{values|value-type}}
|special=
|default=
|types=
|games
}}
Code Game Code Game
td Tiberian Dawn co The Covert Operations
ra Red Alert cs Counterstrike
am Aftermath ts Tiberian Sun
fs Firestorm ets Extended Tiberian Sun
ra2 Red Alert 2 yr Yuri's Revenge
rp RockPatch gen Generals
zh Zero Hour tw Tiberium Wars

Copy-paste the code above and fill out the parameters as follows:

name
The exact name of the flag. Defaults to {{PAGENAME}}.
files
Which file the flag can be used in. Template:Categ, with the ini parameter set to the correct ini-name, should be used for consistency. Defaults to {{Categ|ini=rules}}.
values
Possible values the flag accepts. Template:Values should be used for consistency.
special
Special values, if any. For example, −11 is a special value for Template:TTL. This parameter is optional2.
default
The default value for the flag. This parameter is optional2.
types
The sections the flag pertains to. Template:Categ should be used for consistency.
games
Which games the flag is parsed in. To select a game, add a parameter in the form of code=yes. For example, yr=yes indicates that the flag is parsed in Yuri's Revenge. A list of available codes is to the right of this text.

Notes

1 For negative numbers, − should be used for the sign instead of a hyphen.

2 If there is no explicit value, do not set this parameter.