ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
User contributions
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)
- 18:58, 16 June 2022 (diff | hist) . . (+329) . . m TechLevel (current)
- 18:22, 6 June 2022 (diff | hist) . . (+134) . . N Talk:NodAdvancedPower (Created page with "In red alert 2 this has the nuke plant NANRCT listed but is not used by the game in any way. is this the case for tiberian sun aswell?") (current)
- 18:20, 6 June 2022 (diff | hist) . . (-33) . . NodAdvancedPower
- 18:18, 6 June 2022 (diff | hist) . . (+122) . . ThirdPowerPlant (current)
- 18:17, 6 June 2022 (diff | hist) . . (+172) . . GDIPowerPlant (current)
- 18:16, 6 June 2022 (diff | hist) . . (-1) . . NodRegularPower (→see also) (current)
- 18:16, 6 June 2022 (diff | hist) . . (+140) . . NodRegularPower
- 19:05, 22 May 2022 (diff | hist) . . (+108) . . m InfantryAbsorb (current)
- 03:04, 20 April 2022 (diff | hist) . . (+309) . . FileName
- 00:24, 19 April 2022 (diff | hist) . . (+597) . . N Tunnels (Created page with "The Tunnels entry, along with the corresponding TrackTunnels, DirtTunnels, and DirtTrackTunnels, all do essentially the same thing and enable the special tunnel ha...")
- 14:40, 10 April 2022 (diff | hist) . . (+2) . . Supress (→See also) (current)
- 14:40, 10 April 2022 (diff | hist) . . (+16) . . m Supress (→See also)
- 14:39, 10 April 2022 (diff | hist) . . (+393) . . N FireSuppress (Created page with "{{Flag |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} This tag controls the area, in cells, that a unit will scan for friendlies around a target and apply the Supre...") (current)
- 07:09, 20 January 2022 (diff | hist) . . (+330) . . N Occupyheight (Created page with "{{Flag |files={{Categ|ini=art}} |types={{Categ|BuildingTypes}} |values={{values|unsigned integers}} |ts=no |fs=no |ra2=yes |yr=yes }} Occupyheight controls how high the game t...") (current)
- 07:06, 20 January 2022 (diff | hist) . . (+46) . . m Height (→In Art) (current)
- 22:20, 14 January 2022 (diff | hist) . . (+868) . . N ToOverlay (Created page with "{{Flag |files={{Categ|ini=art}} |default=no |types={{Categ|BuildingTypes}} |ra=no |cs=no |am=no |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} When the flag ToOverlay=...") (current)
- 21:30, 14 January 2022 (diff | hist) . . (+317) . . N SpecialZOverlay (Created page with "{{Flag |files={{Categ|ini=art}} |default=no |types={{Categ|BuildingTypes}} |ra=no |cs=no |am=no |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} The tag SpecialZOverlay=...") (current)
- 23:35, 8 January 2022 (diff | hist) . . (+120) . . DoorAnim
- 22:52, 8 January 2022 (diff | hist) . . (+195) . . DoorAnim
- 21:23, 8 January 2022 (diff | hist) . . (+32) . . DoorAnim
- 21:23, 8 January 2022 (diff | hist) . . (+133) . . N DoorStages (Created page with "DoorStages= works in conjunction with DoorAnim= to play the door animations for warfactories in TS. ==See Also== *GateStages") (current)
- 21:21, 8 January 2022 (diff | hist) . . (+882) . . N DoorAnim (Created page with "DoorAnim= is a tiberian sun era feature used on war factories where the anim listed under DoorAnim= is played the moment that a unit is created from the factory, and was used...")
- 03:40, 7 January 2022 (diff | hist) . . (+315) . . N Talk:ActiveAnimPoweredLight (Created page with "this entry had the 'bug' entry: {{bugs}} If set, this flag causes the ActiveAnim to play as soon as the building is deployed, instead of waiting for the Buildup|bui...")
- 03:38, 7 January 2022 (diff | hist) . . (-196) . . ActiveAnimPoweredLight
- 03:29, 7 January 2022 (diff | hist) . . (-6) . . ActiveAnimPowered (current)
- 03:26, 7 January 2022 (diff | hist) . . (+103) . . Powered
- 00:46, 27 December 2021 (diff | hist) . . (+710) . . UseSparkParticles (current)
- 02:09, 23 December 2021 (diff | hist) . . (+210) . . Talk:PAL (current)
- 19:42, 22 December 2021 (diff | hist) . . (+106) . . m TileAnim
- 19:36, 22 December 2021 (diff | hist) . . (+160) . . N AllowToPlace (Created page with "Setting this to "no" will hide the tileset in the FA2 editor. Useful for hiding or excluding obsolete tilesets that arent automatically excluded from placement.")
- 19:31, 22 December 2021 (diff | hist) . . (+201) . . N ShadowCaster (Created page with "Tells the game to render special cliff-shaped shadows on the tileset. Attempts to use this tag on custom cliffs will result in the default cliff's shadows being superimposed o...")
- 17:13, 22 December 2021 (diff | hist) . . (+73) . . m PAL
- 17:12, 22 December 2021 (diff | hist) . . (0) . . N File:Ra2 palette map 566.jpg (current)
- 01:26, 11 September 2021 (diff | hist) . . (+130) . . N User:McPwny (Created page with "i am McPwny. AI scripting, campaign map scripting, rules and art editing, .tmp creation, .shp creation, and griping are what i do.") (current)
- 17:50, 7 September 2021 (diff | hist) . . (+13) . . m RailgunDamageRadius (note that the radius is in leptons) (current)
- 16:24, 24 August 2021 (diff | hist) . . (+193) . . InfantryAbsorb
- 16:17, 24 August 2021 (diff | hist) . . (-148) . . UnitAbsorb
- 16:35, 22 August 2021 (diff | hist) . . (+592) . . m IdleAnim (current)
- 17:03, 7 August 2021 (diff | hist) . . (+667) . . N IdleAnim (Created page with "IdleAnim is a strange and specific animation case that is used on service depots in RA2 (in TS this tag didnt exist). Service depots used 3 special anims to play certain repai...")
- 16:49, 7 August 2021 (diff | hist) . . (+226) . . N ExtraLight (Created page with "ExtraLight= is an potentially useful tag that does exactly what it says; it gives fine control for directly darkening or brightening a building's color. The lighting effect do...") (current)
- 16:41, 7 August 2021 (diff | hist) . . (+372) . . N ExtraDamageStage (Created page with "ExtraDamageStage= is a defunct and non working tag that, surmising from the fact that all building shps require a third and completely unused damage frame, was going to be use...") (current)
- 16:36, 7 August 2021 (diff | hist) . . (+302) . . N DamageFireOffsetX (Created page with "Specifies the locations to play flame animations on top of a building when the building is damaged. The first number is X location and the second one is Y location. A common m...") (current)
- 14:58, 6 August 2021 (diff | hist) . . (-267) . . PreProductionAnim (current)
- 00:12, 6 August 2021 (diff | hist) . . (+236) . . m SpecialAnim (current)
- 23:59, 5 August 2021 (diff | hist) . . (+76) . . m ProductionAnim
- 22:21, 5 August 2021 (diff | hist) . . (+121) . . m SpecialAnim
- 22:01, 5 August 2021 (diff | hist) . . (+228) . . ProductionAnim
- 21:47, 5 August 2021 (diff | hist) . . (+830) . . N PreProductionAnim (Created page with "PreProductionAnims are animations that are supposed to play once prior to the productionanims. Productionanims would wait until the preproduction animation was finished before...")
- 16:17, 29 July 2021 (diff | hist) . . (0) . . m Upgrades (added some links) (current)
- 03:13, 19 July 2021 (diff | hist) . . (+306) . . N TileZAdjust (Created page with "Specifies the Z-adjust value given to animations attached to terrain tiles. higher negative numbers render on a higher layer (above nearby terrain tiles and animations) and hi...")
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)