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SuperWeaponTypeClass
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The SuperWeaponTypeClass holds default settings for SuperWeapons which are loaded from an INI file.
Class specifications
Property | Value |
---|---|
General: | |
Derivation | AbstractClass → AbstractTypeClass → SuperWeaponTypeClass |
GUID | {CF2BCE7-36E4-11D2-B8D8-006008C809ED} |
VT address (YR 1.001) | 0x7F4090 |
Size of member data (YR 1.001) | 0x100 bytes |
AbstractClass derivative: | |
AbstractDerivation ID | 0x20 |
Member variables
Offset | Type | Name | Description |
---|---|---|---|
AbstractClass: | |||
0x0 | ptr | VirtualTable | Pointer to the class's Virtual Table |
0x4 | ptr | IRTTITypeInfo VTable | Pointer to an extended VTable (not sure what exactly it does) |
0x8 | ptr | INoticeSink VTable | Pointer to an extended VTable (not sure what exactly it does) |
0xC | ptr | INoticeSource VTable | Pointer to an extended VTable (not sure what exactly it does) |
0x10 | DWORD | unknown | |
0x14 | DWORD | DerivationFlags | Bit 0: set if the instance is or derives from a TechnoClass Bit 1: set if the instance is or derives from a ObjectClass Bit 2: set if the instance is or derives from a FootClass |
0x18 | DWORD | unknown | |
0x1C | DWORD | unknown | |
0x20 | bool | Dirty | Was the object changed since it was last saved? |
0x21 | BYTE | unused | |
0x22 | WORD | unused | |
AbstractTypeClass: | |||
0x24 | char[0x18] | ID | The INI name of this type (for example: SMCV). |
0x3C | BYTE | reserved | Zero-termination of the ID. |
0x3D | char[0x20] | UIName | Stringtable reference given by the UIName tag. |
0x5D | BYTE | reserved | Zero-termination of the UIName. |
0x5E | WORD | unused | |
0x60 | wchar* | UIName | Pointer to the UIName unicode string inside the stringtable. |
0x64 | char[0x31] | Name | Name given by the Name tag. |
0x95 | BYTE | reserved | Zero-termination of the Name. |
0x96 | WORD | unused | |
SuperWeaponTypeClass: | |||
0x98 | int | Index | Index in the global SuperWeaponTypeClass array. |
0x9C | WeaponTypeClass* | WeaponType | |
0xA0 | DWORD | unknown | |
0xA4 | DWORD | unknown | |
0xA8 | DWORD | unknown | |
0xAC | DWORD | unknown | |
0xB0 | float | RechargeTime | |
0xB4 | int | Type | |
0xB8 | CCFileClass* | SidebarImage | |
0xBC | int | Action | |
0xC0 | int | SpecialSound | |
0xC4 | int | StartSound | |
0xC8 | BuildingTypeClass* | AuxBuilding | |
0xCC | char[0x18] | SidebarImage_FileName | |
0xE4 | BYTE | reserved | Zero-termination of the SidebarImage_FileName |
0xE5 | bool | UseChargeDrain | |
0xE6 | bool | IsPowered | |
0xE7 | bool | DisableableFromShell | |
0xE8 | int | FlashSidebarTabFrames | |
0xEC | bool | AIDefendAgainst | |
0xED | bool | PreClick | |
0xEE | bool | PostClick | |
0xEF | BYTE | unused | |
0xF0 | int | PreDependent | |
0xF4 | bool | ShowTimer | |
0xF5 | bool | ManualControl | |
0xF6 | WORD | unused | |
0xF8 | float | Range | |
0xFC | int | LineMultiplier |
AbstractClass - Member Variables |
AbstractTypeClass - Member Variables |
SuperWeaponTypeClass - Member Variables |
Virtual Table
Offset | Return Type | Name | Arguments | Description |
---|---|---|---|---|
IUnknown: | ||||
0x0 | HRESULT | QueryInterface | REFIID iid void ** ppvObject |
MSDN: "Returns a pointer to a specified interface on an object to which a client currently holds an interface pointer." |
0x4 | ULONG | AddRef | none | MSDN: "[...] increments the reference count for an interface on an object. It should be called for every new copy of a pointer to an interface on a given object." |
0x8 | ULONG | Release | none | MSDN: "Decrements the reference count for the calling interface on a object. If the reference count on the object falls to 0, the object is freed from memory." |
IPersist: | ||||
0xC | HRESULT | GetClassID | CLSID * pClassID | MSDN: "Retrieves the class identifier (CLSID) of an object. The CLSID is a unique value that identifies the code that can manipulate the persistent data." |
IPersistStream: | ||||
0x10 | HRESULT | IsDirty | none | MSDN: "Checks the object for changes since it was last saved." |
0x14 | HRESULT | Load | IStream* stream AbstractClass* dst |
MSDN: "Initializes an object from the stream where it was previously saved." |
0x18 | HRESULT | Save | IStream* stream AbstractClass* src (3rd is unknown) |
MSDN: "Saves an object to the specified stream." |
0x1C | HRESULT | GetMaxSize | ULARGE_INTEGER * pcbSize | MSDN: "Returns the size in bytes of the stream needed to save the object." |
AbstractClass: | ||||
0x20 | none (DTOR) | Destructor | none | Frees memory and removes this instance from global arrays. |
0x24 | unknown | unknown | unknown | |
0x28 | unknown | unknown | unknown | |
0x2C | int | GetAbstractDerivationID | none | Gets the AbstractDerivationID of this class. Used to find out "what something is". |
0x30 | int | GetSize | none | Gets the size of the member data. |
0x34 | unsigned long | GetCRC | unknown | Calculates a CRC sum of this instance. |
0x38 | int | GetOwningHouseIndex | none | Gets the index of the House (player) who owns this object. |
0x3C | HouseClass* | GetOwningHouse | none | Gets a pointer to the House (player) who owns this object. |
0x40 | int | GetArrayIndex | none | Gets the index of this class instance in the global array. This will return 0 for abstract classes. |
0x44 | bool | IsDead | none | Finds out whether this instance is dead. This is only used for "living" objects with a health. |
0x48 | void | Get3DCoords | int* dst_xyz | Loads 3D coordinates into dst_xyz. |
0x4C | void | Get3DCoords_var | int* dst_xyz | Loads 3D coordinates into variables, then into dst_xyz. This method is obsolete (use 0x48). |
0x50 | unknown | unknown | unknown | |
0x54 | unknown | unknown | unknown | |
0x58 | unknown | unknown | unknown | |
0x5C | void | AdvanceFrame | none | This is an updating routine, called every frame. |
AbstractTypeClass: | ||||
0x60 | unknown | unknown | unknown | |
0x64 | bool | LoadFromINI | CCINIClass* ini | Initializes the type based on the INI file section ID. |
0x68 | bool | SaveToINI | CCINIClass* ini | Saves this type to an INI file. |
SuperWeaponTypeClass: | ||||
0x6C | int | GetMousePointer | (1st unused) TechnoClass* pointed |
Determines what mouse cursor to show when this SuperWeaponType is active, depending on the object beneath the mouse pointer. |
AbstractClass - Virtual Table |
AbstractTypeClass - Virtual Table |
SuperWeaponTypeClass - Virtual Table |