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Show new changes starting from 03:36, 24 December 2024
 
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N
This edit created a new page (also see list of new pages)
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This is a minor edit
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This edit was performed by a bot
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23 December 2024

     06:10 Upload log Testid123 talk contribs uploaded File:TREE01 Strength=0.gif

21 December 2024

     10:36 User creation log User account MolaMASTER999 talk contribs was created ‎
N    05:32  "Flag(tag)" that developers should create diffhist Testid123 talk contribs (Created page with ""Flag(tag)" that developers should create {{Flag |name=WeaponAffectsAllies |files={{Categ|Rules(md).ini}} |values={{Values|integer}} |default=-1 |types={{categ|TechnoTypes}} |yr=yes }} Specify which weapons can affect your allies.<br> -1=Disable this tag<br> 0=Primary Weapon,ElitePrimary 1=Secondary,EliteSecondary<br> 2=WeaponX 3=EliteWeaponX<br> (X= refers to any number You can specify Weapon1-Weapon17 only)<br> {{Flag |name=WeaponAffectsEnemies |files={{Categ|Rul...")

19 December 2024

N    13:42  FactoryOwners.Forbidden diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{values|stringlist|Countries, maximum of 32 entries}} |default=none |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} The list of countries whose factories cannot build this object. Players owning only factories built by countries in this list and only having plans of these countries are prevented from producing it. ==See Also== *FactoryOwners.HasAllPlans *FactoryOwners.Permanent *FactoryO...")
N    13:40  FactoryOwners diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{values|stringlist|Countries, maximum of 32 entries}} |default=none |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} The list of countries whose factories can build this object. If empty, every country is allowed to build this object. Otherwise, players need to own at least one factory built by a country in this list or the plans of at least one of these countries to produce it. ==See Also== *Fac...")
N    13:38  FactoryOwners.Permanent diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|BuildingTypes}} |ares=yes |aresflag=yes }} Whether a player capturing a building of this type would permanently gain all plans of its initial owner. Supported on upgrades. ==See Also== *FactoryOwners.HasAllPlans *FactoryOwners *FactoryOwners.Forbidden")
N    13:36  FactoryOwners.HasAllPlans diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|BuildingTypes}} |ares=yes |aresflag=yes }} Whether this building provides plans for all factory types of the initial owner. If yes, this building satisfies FactoryOwner requirements of all object types. If the building is lost, the plans are lost. ==See Also== *FactoryOwners.Permanent *FactoryOwners *FactoryOwners.Forbidden")
N    13:33  Prerequisite.StolenTechs diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|stringlist|BuildingTypes}} |default=none |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} The list of stealable technology types that must be stolen before this object can be built.")
N    13:30  Prerequisite.Lists diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|integer}} |default=0 |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} pecifies how many extra Prerequisite lists complimentary to the one default list are available.")
N    13:27  Prerequisite.Negative diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|stringlist|BuildingTypes}} |default=none |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} The buildings that preclude construction of the type. If the player owns one or more of the buildings on this list then the type will not be available. ==Note== PrerequisiteOverride does not override '''Prerequisite.Negative'''.")
N    13:23  Prerequisite.RequiredTheaters diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|string|Theater}} |default=none |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} The map theaters in which the type is available. Defaults to all theaters. For example, if only the SNOW theater were specified then the type would only be available on arctic maps. This allows you to implement, for example, the AlternateArcticArt functionality used on the Navy SEAL, but for all types and all...")
N    10:21  PlayerAutoRepel diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|CombatDamage}} |ares=yes |aresflag=yes }} Whether human players will consider civilian units attacking allied objects as enemy when auto-acquiring targets. This makes units nearby help protect against an offender. Otherwise, only the attacked unit retaliates. ==See Also== *AutoRepel")
N    10:21  AutoRepel diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|CombatDamage}} |ares=yes |aresflag=yes }} Whether AI players will consider civilian units attacking allied objects as enemy when auto-acquiring targets. This makes units nearby help protect against an offender. Otherwise, only the attacked unit retaliates. ==See Also== *PlayerAutoRepel")
N    10:19  CivilianEnemy diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} Whether this unit is considered an enemy when auto-acquiring a target. Enabling this prevents a unit of this type to be considered neutral in multiplayer matches.")

16 December 2024

     04:10 User creation log User account Linklinks7867 talk contribs was created ‎

15 December 2024

     12:22  Internal Error diffhist Crimsonum talk contribs (Added TS EIP 004C1680)

10 December 2024

     14:59 User creation log User account Pengion talk contribs was created ‎

9 December 2024

     15:38 Upload log Testid123 talk contribs uploaded File:BibShape=GGTECH.png

8 December 2024

     15:40  (Upload log) [Testid123‎ (4×)]
     
15:40 Testid123 talk contribs uploaded File:Shadow(Edit).png
     
15:26 Testid123 talk contribs uploaded File:Shadow Limitations(SHP).png
     
11:06 Testid123 talk contribs uploaded File:Bio Reactor and Turret=yes.gif
     
10:41 Testid123 talk contribs uploaded File:MaxNumberOccupants=19999999999.gif

6 December 2024

     17:12  Firepower diffhist Crimsonum talk contribs (Moved FirePower to a new page and split the flags section due to formatting limitations.)
N    17:11  FirePower diffhist Crimsonum talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|floats}} |default=1.0 |types={{Categ|Difficulty}} |ra=yes |cs=yes |am=yes |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Specifies the multiplier to {{f|Damage|link}} of all weapons if this difficulty is set. Note the spelling – {{tt|FirePower}} is spelled with a capital P. {{f|Firepower|link}} will not work – it is a separate flag used by Houses and Powerups. == See A...")
     10:10 Upload log Testid123 talk contribs uploaded File:Shadow Mirage.png

5 December 2024

     14:05  VoxelBarrelOffsetToPitchPivotPoint‎‎ 2 changes history [DeathFish‎ (2×)]
     
14:05 (cur | prev) DeathFish talk contribs (XYZ -> FLH)
     
14:04 (cur | prev) DeathFish talk contribs
     14:04  VoxelBarrelOffsetToRotatePivotPoint diffhist DeathFish talk contribs

3 December 2024

N    14:25  ClonedAt diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|stringlist|BuildingTypes}} |default=none |types={{categ|InfantryTypes}},{{categ|VehicleTypes}} |ares=yes |aresflag=yes }} Each building of the types mentioned in the list owned by the same house will kick out an extra clone of this object for free. If a building is blocked, the player will get no refunds. ==See Also== *ClonedAs")
N    14:22  ClonedAs diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|stringlist|TechnoTypes}} |default=none |types={{categ|InfantryTypes}},{{categ|VehicleTypes}} |ares=yes |aresflag=yes }} The type to use as override when producing a clone of this object. If not set, the clones will be made of the same type as this object. Units can only be cloned as VehicleTypes, and infantry can only be cloned as InfantryTypes. ==See Also== *ClonedAt")
N    14:17  CloningFacility diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|BuildingTypes}} |ares=yes |aresflag=yes }} Defines whether this building will clone all VehicleTypes with the same '''Naval''' setting as itself that are {{f|Cloneable|yes|link}} and {{f|ClonedAt|none|link}}. This is the VehicleTypes version of the '''Cloning Vats'''.")
N    14:14  Factory.ExplicitOnly diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|BuildingTypes}} |ares=yes |aresflag=yes }} Set this to '''yes''' to only allow this factory to produce units that explicitly mention this BuildingTypes in their BuiltAt list. Units with empty BuiltAt lists will not be built here. The effect is the same as stating BuiltAt lists on every unit, omitting all factories that have this tag set.")
N    14:13  BuiltAt diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|string|BuildingTypes}} |default=none |types={{categ|InfantryTypes}},{{categ|VehicleTypes}} |ares=yes |aresflag=yes }} Units will be kicked out of the first not-busy building the house owns that is mentioned in this list. If no BuildingType is set, all factories that can produce this unit will be checked.")
     10:18  Powerups diffhist Crimsonum talk contribs (Updated Gas powerup)

2 December 2024

     11:06 User creation log User account Ologunde talk contribs was created ‎

1 December 2024

     21:34  ExitCoord diffhist Crimsonum talk contribs

30 November 2024

N    15:22  TerrainPalette diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=art}} |values={{Values|bool}} |default=no |types={{categ|BuildingTypes}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes }} Draw this in the terrain palette not the building palette.<br>File:TerrainPalette=yes.png")
     15:22  (Upload log) [Testid123‎ (3×)]
     
15:22 Testid123 talk contribs uploaded File:TerrainPalette=yes.png
     
13:58 Testid123 talk contribs uploaded File:OccupyHeight.png
     
07:10 Testid123 talk contribs uploaded File:RadLevel glitch.png
N    13:59  OccupyHeight diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=art}} |values={{Values|integer}} |default=2 |types={{categ|BuildingTypes}} |ra2=yes |yr=yes }} visible height of the building '''[in levels]''' Used for behind building stuff. Defaults to same as 'Height'<br>File:OccupyHeight.png")
     05:49 User creation log User account MagnoliaGallard talk contribs was created ‎