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Difference between revisions of "Organic"
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− | {{ | + | {{Flag |
− | + | |values={{Values|boolean}} | |
+ | |default=true on [[InfantryTypes]], false on others | ||
+ | |types={{Categ|Technoes}} | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | }} | ||
+ | |||
+ | * Kills this TechnoType when exposed to the ChronoSphere or Iron Curtaining, uses {{sl|CombatDamage|C4Warhead}} and {{f|Strength|link}} for [[Damage]]. | ||
+ | **If this Infantry has {{f|Teleporter|yes|link}} or {{f|Organic|no|link}}, it won't die from ChronoSphere. | ||
+ | ** [[InfantryTypes]] are hard coded to always die from Iron Curtain regardless of this flag's value. | ||
+ | *If you want the infantry not to be killed by them, you need to modify [[C4Warhead]], like {{f|AffectsAllies|no|link}}. | ||
+ | **This can even make Ares' Iron Curtain Warhead effective for InfantryType. | ||
+ | ***But for an Iron Curtaion type SuperWeapon, although your InfantryType will not die, its HP will be deducted to only '''1'''. | ||
+ | |||
+ | * Prevents this TechnoType from being a valid target for weapons with {{f|IsLocomotor|yes|link}} warheads. | ||
+ | * If the TechnoType with this flag also has {{f|Naval|yes|link}} set, it uses the Squid-like behaviour for Parasite instead of Terror Drone-like. | ||
+ | **And it is necessary for [[Culling]] logic.(Unless you use [[Ares]] above version 3.0) | ||
+ | * If another TechnoType targeting this object has {{f|NavalTargeting|3|link}}(ORGANIC_SECONDARY) and this object is in the water, makes the attacker use the Secondary weapon for attacking it. | ||
+ | * A TechnoType with this flag set and both {{f|Underwater|yes|link}} and {{f|SelfHealing|yes|link}} set uses its {{f|GuardRange|link}} instead of the larger of its two first weapons' {{f|Range|link}}s for scanning for targets. | ||
+ | * Makes this VehicleType be affected by the Tech Hospital's Auto-Heal instead of Tech Machine Shop's Auto-Repair. | ||
+ | ** Applies the Infantry styled Auto-Heal pip (red cross) to this VehicleType if possible. | ||
+ | * If used as a vehicle, this vehicle will no longer be considered a vehicle for Carryall logic, meaning it cannot be used a [[Carryall]], just like [[NonVehicle]]. | ||
+ | ==See also== | ||
+ | [[Culling]] | ||
+ | |||
+ | [[Parasite]] | ||
+ | |||
+ | [[Naval]] | ||
+ | |||
+ | [[NavalTargeting]] | ||
+ | |||
+ | |||
+ | [[C4Warhead]] | ||
+ | |||
+ | [[Teleporter]] | ||
+ | |||
+ | |||
+ | [[Carryall]] | ||
+ | |||
+ | [[NonVehicle]] |
Latest revision as of 05:04, 12 July 2024
Flag: | Organic |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | true on InfantryTypes, false on others |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
- Kills this TechnoType when exposed to the ChronoSphere or Iron Curtaining, uses [CombatDamage]→C4Warhead= and Strength for Damage.
- If this Infantry has Teleporter=yes or Organic=no, it won't die from ChronoSphere.
- InfantryTypes are hard coded to always die from Iron Curtain regardless of this flag's value.
- If you want the infantry not to be killed by them, you need to modify C4Warhead, like AffectsAllies=no.
- This can even make Ares' Iron Curtain Warhead effective for InfantryType.
- But for an Iron Curtaion type SuperWeapon, although your InfantryType will not die, its HP will be deducted to only 1.
- This can even make Ares' Iron Curtain Warhead effective for InfantryType.
- Prevents this TechnoType from being a valid target for weapons with IsLocomotor=yes warheads.
- If the TechnoType with this flag also has Naval=yes set, it uses the Squid-like behaviour for Parasite instead of Terror Drone-like.
- If another TechnoType targeting this object has NavalTargeting=3(ORGANIC_SECONDARY) and this object is in the water, makes the attacker use the Secondary weapon for attacking it.
- A TechnoType with this flag set and both Underwater=yes and SelfHealing=yes set uses its GuardRange instead of the larger of its two first weapons' Ranges for scanning for targets.
- Makes this VehicleType be affected by the Tech Hospital's Auto-Heal instead of Tech Machine Shop's Auto-Repair.
- Applies the Infantry styled Auto-Heal pip (red cross) to this VehicleType if possible.
- If used as a vehicle, this vehicle will no longer be considered a vehicle for Carryall logic, meaning it cannot be used a Carryall, just like NonVehicle.