ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "BarrelAnimIsVoxel"

From ModEnc
Jump to: navigation, search
(Un-DeeZire'd)
m
 
Line 11: Line 11:
  
 
Specifies whether or not this building's barrel uses a [[VXL|voxel]] image. This is only relevant if the [[turret]] does ''not'' use a voxel image ({{f|TurretAnimIsVoxel|false|link}}). If the turret is a voxel file, the game automatically searches for a barrel voxel file with the {{tt|-barl}} suffix (e.g. {{tt|tankbarl.vxl}}) and uses it if found.
 
Specifies whether or not this building's barrel uses a [[VXL|voxel]] image. This is only relevant if the [[turret]] does ''not'' use a voxel image ({{f|TurretAnimIsVoxel|false|link}}). If the turret is a voxel file, the game automatically searches for a barrel voxel file with the {{tt|-barl}} suffix (e.g. {{tt|tankbarl.vxl}}) and uses it if found.
 +
==Note==
 +
*Even if you specify <b>BarrelAnimIsVoxel=no</b> But you cannot use SHP files like [[TurretAnim]].
  
 
== See Also ==
 
== See Also ==
 
* [[TurretAnimIsVoxel]]
 
* [[TurretAnimIsVoxel]]
 
* [[VoxelBarrelFile]]
 
* [[VoxelBarrelFile]]

Latest revision as of 12:12, 16 September 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BarrelAnimIsVoxel
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: BuildingTypes


Specifies whether or not this building's barrel uses a voxel image. This is only relevant if the turret does not use a voxel image (TurretAnimIsVoxel=false). If the turret is a voxel file, the game automatically searches for a barrel voxel file with the -barl suffix (e.g. tankbarl.vxl) and uses it if found.

Note

  • Even if you specify BarrelAnimIsVoxel=no But you cannot use SHP files like TurretAnim.

See Also