ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Waypoints: Difference between revisions
Jump to navigation
Jump to search
Nighthawk200 (talk | contribs) m Categorising. |
m Correction |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{WrongTitle|[Waypoints]}} | {{WrongTitle|[Waypoints]}} | ||
{{ | {{MappingBar}} | ||
Waypoints are like bookmarks on a map - they address a certain cell. They have multiple uses: | Waypoints are like bookmarks on a map - they address a certain cell. They have multiple uses: | ||
* The Waypoints numbered 0 - 7 are used as starting points for each of the 8 possible players. | * The Waypoints numbered 0 - 7 are used as starting points for each of the 8 possible players. | ||
* The | * The {{sl|Basic|HomeCell}} use waypoints to determine where the screen should be focused in a map at startup. | ||
* Most [[ | * Most Map [[Events]] and Map [[Actions]] make use of them. | ||
* Most map elements use them as well. | * Most map elements use them as well. | ||
{{clr}} | {{clr}} | ||
== Section == | == Section == | ||
In each of the classic C&C games and their expansion packs, the {{tt|[Waypoints]}} section in a map takes the following format: | |||
[Waypoints] | [Waypoints] | ||
Index=COORDS | Index=COORDS | ||
{| | {| class="wikitable" | ||
|+ Meanings of each string | |+ Meanings of each string | ||
! style="width: 13em; " | String | ! style="width: 13em; " | String | ||
! Meaning | ! Meaning | ||
|- | |- | ||
! {{Anchor|Index | ! {{Anchor|Index}} | ||
| The Index of this waypoint. Unlike lists such as [InfantryTypes], the index does matter - the game allocates space for | | The Index of this waypoint. Unlike lists such as [InfantryTypes], the index does matter - the game allocates space for a limited number of Waypoints and will interpret Index as the number of the waypoint in that space. | ||
<ul><li>{{td}} allocates space for 28 Waypoints (#0 - #27)</li> | |||
<li>{{ra}}, {{cs}}, {{am}}, {{ts}}, {{fs}} and {{ra2}} allocates space for 101 Waypoints (#0 - #100)</li> | |||
<li>{{yr}} allocates space for 702 Waypoints (#0 - #701)</li></ul> | |||
|- | |- | ||
! {{Anchor|COORDS | ! {{Anchor|COORDS}} | ||
| The number containing the coordinates of the cell. It is interpreted as {{Tt|Y * | | The number containing the coordinates of the cell. It is interpreted as {{Tt|Y * Coefficient + X}}, with {{tt|Coefficient}} having the value of | ||
<ul><li>{{Tt|64}} in {{td}}</li> | |||
<li>{{Tt|128}} in {{ra}}, {{cs}}, and {{am}}</li> | |||
<li>{{Tt|1000}} in {{ts}}, {{fs}}, {{ra2}} and {{yr}}</li></ul> | |||
|} | |} | ||
Latest revision as of 04:36, 13 November 2019
This page should correctly be named "[Waypoints]"; it is wrong due to technical restrictions.
Waypoints are like bookmarks on a map - they address a certain cell. They have multiple uses:
- The Waypoints numbered 0 - 7 are used as starting points for each of the 8 possible players.
- The [Basic]→HomeCell= use waypoints to determine where the screen should be focused in a map at startup.
- Most Map Events and Map Actions make use of them.
- Most map elements use them as well.
Section
In each of the classic C&C games and their expansion packs, the [Waypoints] section in a map takes the following format:
[Waypoints] Index=COORDS
String | Meaning |
---|---|
Index | The Index of this waypoint. Unlike lists such as [InfantryTypes], the index does matter - the game allocates space for a limited number of Waypoints and will interpret Index as the number of the waypoint in that space.
|
COORDS | The number containing the coordinates of the cell. It is interpreted as Y * Coefficient + X, with Coefficient having the value of
|
Letter-based addressing
Not all of the features using Waypoints refer to them by their Index. Some of them use letters for this purpose. To convert an Index to a lettered reference, you need to divide the Index by 26 and then convert the result - 1 and the remainder values to letters A-Z and concatenate them (skip the first value if result is 0). Waypoint #0 is A, Waypoint #25 is Z, #26 is AA and so on. Or you can look at your favourite spreadsheet's column numbering, it uses the same principle.