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Starkku (talk | contribs)
m Fixed indentation - should've spent more time reading help files.
DeathFish (talk | contribs)
m Dedeezirified completed. It appears that some content from The Guide was not merged from the _I... pages but manually pasted by others; therefore, those sections have also been rewritten.
 
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==On VehicleTypes and BuildingTypes==
==On TechnoType==
{{Flag
{{Flag
|name={{PAGENAME}}
|name={{PAGENAME}}
Line 5: Line 5:
|default=none
|default=none
|values={{Values|string|[[AircraftTypes]]}}
|values={{Values|string|[[AircraftTypes]]}}
|ts=yes
|types={{catAllTypes}}
|fs=yes
|ets=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
|ares=yes
|ares=yes
}}
}}
What type of aircraft does this spawner techno use as its spawned entities?
=== See Also ===
*{{sl|Weapon|Spawner|yes|link}}


Specifies the [[AircraftTypes|AircraftType]] this unit or building is able to spawn using a special weapon with <tt>[[Spawner]]=yes</tt>. Defaults to 'none'.


===See also===
*{{f|Spawner|link}}
*{{f|SpawnsNumber|link}}
*{{f|SpawnsNumber|link}}
*{{f|SpawnRegenRate|link}}
*{{f|SpawnRegenRate|link}}
*{{f|SpawnReloadRate|link}}
*{{f|SpawnReloadRate|link}}
*{{f|NoSpawnAlt|link}}


==On Animation Debris==
This has already been implemented in a {{ts}} extension called [[Vinifera]], see [https://vinifera.readthedocs.io/en/develop/New-Features-and-Enhancements.html#spawners here].
 
== On Animation Debris ==
{{Flag
{{Flag
|name={{PAGENAME}}
|name={{PAGENAME}}
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|ts=yes
|ts=yes
|fs=yes
|fs=yes
|ets=yes
|hp=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
|ares=yes
|ares=yes
}}
}}
Specify the sub-shape debris types that splatter upon collision with ground surfaces or {{Categ|BuildingTypes}}.
=== Notes ===
Shape debris is fundamentally {{Categ|Animations}}.
=== See Also ===
*{{f|SpawnCount|link}}


Specifies an animation spawned by this debris animation with <tt>[[Bouncer]]=yes</tt> upon impact with ground. Amount specified by {{f|SpawnCount|link}}=. Defaults to 'none'.
*{{f|Bouncer|link}}
*{{f|IsMeteor|link}}


==On Voxel Debris==
== On Voxel Debris ==
{{Flag
{{Flag
|name={{PAGENAME}}
|name={{PAGENAME}}
Line 47: Line 56:
|ts=yes
|ts=yes
|fs=yes
|fs=yes
|ets=yes
|hp=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
|ares=yes
|ares=yes
}}
}}
Specify the sub-voxel debris types that splatter upon collision with ground surfaces or {{Categ|BuildingTypes}}.


Specifies a voxel debris animation spawned by this voxel debris upon impact with ground. Amount specified by {{f|SpawnCount|link}}=. Defaults to 'none'.
=== Notes ===
Only [[VoxelAnims|VoxelAnimType]] with {{f|IsMeteor|yes|link}} and {{f|MinZVel|link}}{{tt|<0}} can be generated.
*VoxelAnimType with {{f|IsMeteor|no|link}} cannot be generated.
*VoxelAnimType with {{f|MinZVel|link}}{{tt|>0}} may even trigger [[EIP#eip_007564BD]].


==On ParticleSystems==
== On ParticleSystems ==
{{flag
{{flag
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
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|ts=yes
|ts=yes
|fs=yes
|fs=yes
|ets=yes
|hp=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
|ares=yes
|ares=yes
}}
}}
Can be set to 'yes' or 'no', and tells whether or not this [[ParticleSystems|ParticleSystem]] can spawn particles by itself. Defaults to 'no'.
Determines whether the ParticleSystem can continuously generate {{Categ|Particles}} specified by {{f|HoldsWhat|link}}.


===See also===
=== See Also ===
*{{f|SpawnFrames|link}}
*{{f|SpawnFrames|link}}
*{{f|SpawnRadius|link}}
*{{f|SpawnRadius|link}}
*{{f|SpawnCutoff|link}}
*{{f|SpawnCutoff|link}}
*{{f|SpawnTranslucencyCutoff|link}}
*{{f|SpawnTranslucencyCutoff|link}}

Latest revision as of 17:41, 27 April 2025

On TechnoType

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Spawns
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: AircraftTypes)
Default: none
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



What type of aircraft does this spawner techno use as its spawned entities?

See Also


This has already been implemented in a Tiberian Sun extension called Vinifera, see here.

On Animation Debris

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Spawns
File(s): Art(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Default: none


Specify the sub-shape debris types that splatter upon collision with ground surfaces or BuildingTypes.

Notes

Shape debris is fundamentally Animations.

See Also


On Voxel Debris

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Spawns
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: VoxelAnims)
Default: none


Specify the sub-voxel debris types that splatter upon collision with ground surfaces or BuildingTypes.

Notes

Only VoxelAnimType with IsMeteor=yes and MinZVel<0 can be generated.

On ParticleSystems

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Spawns
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: ParticleSystems


Determines whether the ParticleSystem can continuously generate Particles specified by HoldsWhat.

See Also