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Specifies the power supply provided by this BuildingType. A negative value indicates that the structure consumes electricity during operation. | |||
== See Also == | |||
[[Powered]] | |||
[[TogglePower]] | |||
==On Tiberiums== | ==On Tiberiums== | ||
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Specifies the amount of explosive power contained within this [[Tiberiums|Tiberium type]]. Affects the following: | Specifies the amount of explosive power contained within this [[Tiberiums|Tiberium type]]. Affects the following: | ||
* Damage{{fnl|1}} dealt by [[ChainReaction|Tiberium chain reaction]] | * Damage{{fnl|1}} dealt by [[ChainReaction|Tiberium chain reaction]] | ||
* Damage{{fnl|1}} dealt by [[TiberiumExplosive|exploding harvesters, refineries and silos]], if they contain this Tiberium type. | * Damage{{fnl|1}} dealt by [[TiberiumExplosive|exploding harvesters, refineries and silos]], if they contain this Tiberium type. | ||
* Damage{{fnl|1}} dealt to [[InfantryTypes|infantry]] passing over this Tiberium type, unless said infantry have {{f|TiberiumProof|yes|link}} | * Damage{{fnl|1}} dealt to [[InfantryTypes|infantry]] passing over this Tiberium type, unless said infantry have {{f|TiberiumProof|yes|link}} | ||
* [[Animations]] selected from {{f|C4Warhead|link}}'s {{f|AnimList|link}} when this Tiberium explodes. See [[ChainReaction]] for more information. | |||
===Footnotes=== | ===Footnotes=== | ||
{{fn|1|Higher {{f|Power}} values indicate higher damage.}} | |||
{{ | |||
==Note== | |||
*For {{ra2}} and {{yr}}, the SHP file {{tt|sidec0x.mix}}/{{tt|powerp.shp}} is used to display the amount of electrical power on sidebar, X is the index of the side. | |||
*For casualties caused by Tiberium explosions, the original value of the Power that was accounted for is divided by 10 to obtain the result, but this value must be at least 1. | |||
**To use 0 or negative values, the [[Ares]] {{tt|[[Tiberiums|[Tiberium]]]}}►{{f|Damage}} setting must be employed. Refer to the [https://ares-developers.github.io/Ares-docs/new/tiberium/damage.html#damage-and-warhead documentation] for details. |
Latest revision as of 12:14, 23 April 2025
On BuildingTypes
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Flag: | Power |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | BuildingTypes |
Specifies the power supply provided by this BuildingType. A negative value indicates that the structure consumes electricity during operation.
See Also
On Tiberiums
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Flag: | Power |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 0 |
Applicable to: | Tiberiums |
|
Specifies the amount of explosive power contained within this Tiberium type. Affects the following:
- Damage1 dealt by Tiberium chain reaction
- Damage1 dealt by exploding harvesters, refineries and silos, if they contain this Tiberium type.
- Damage1 dealt to infantry passing over this Tiberium type, unless said infantry have TiberiumProof=yes
- Animations selected from C4Warhead's AnimList when this Tiberium explodes. See ChainReaction for more information.
Footnotes
1 ↑ Higher Power values indicate higher damage.
Note
- For Red Alert 2 and Yuri's Revenge, the SHP file sidec0x.mix/powerp.shp is used to display the amount of electrical power on sidebar, X is the index of the side.
- For casualties caused by Tiberium explosions, the original value of the Power that was accounted for is divided by 10 to obtain the result, but this value must be at least 1.
- To use 0 or negative values, the Ares [Tiberium]►Damage setting must be employed. Refer to the documentation for details.