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|yr=yes | |yr=yes | ||
|ares=yes}} | |ares=yes}} | ||
==In [[TeamTypes]]== | ==In [[TeamTypes]]== | ||
{{f|Suicide}} entry in TeamTypes pertains to response to an attack. Depending on the script action being executed, its effect differs. It can be set to yes/no. Check {{f|Aggressive|link}} for details. | |||
{{f|Suicide}} entry in TeamTypes pertains to response to an attack. Depending on the | |||
==In [[Weapons]] ({{ra2}} and {{yr}})== | ==In [[Weapons]] ({{ra2}} and {{yr}})== | ||
Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting {{f|Explodes|yes|link}}. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs. If such a weapon is fired by an [[AircraftTypes|AircraftType]], it will cause an Internal Error (EIP 00417D05). If the weapon is fired as {{f|DeathWeapon|link}}, it does not cause problems with AircraftTypes. | Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting {{f|Explodes|yes|link}}. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs. If such a weapon is fired by an [[AircraftTypes|AircraftType]], it will cause an Internal Error (EIP 00417D05). If the weapon is fired as {{f|DeathWeapon|link}}, it does not cause problems with AircraftTypes. | ||
===Notes=== | ===Notes=== | ||
* An object that is destroyed by firing a weapon with {{f|Suicide|yes}} will not leave any survivors (see {{f|Crewed|link}}). | * An object that is destroyed by firing a weapon with {{f|Suicide|yes}} will not leave any survivors (see {{f|Crewed|link}}). | ||
*<b>Suicide</b> uses the same warhead as any warhead in the tag section. [[C4Warhead]]. | |||
{{Bugs}} | |||
*If the weapon is used through [[OccupyWeapon]],[[EliteOccupyWeapon]] will make [[buildingTypes]] will be destroyed instead,[[InfantryTypes]] located inside all buildings. Will not take damage from this weapon. |
Latest revision as of 11:54, 11 February 2025
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Flag: | Suicide |
File(s): | ai(md).ini, maps |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Applicable to: | TeamTypes, Weapons |
In TeamTypes
Suicide entry in TeamTypes pertains to response to an attack. Depending on the script action being executed, its effect differs. It can be set to yes/no. Check Aggressive for details.
In Weapons (Red Alert 2 and Yuri's Revenge)
Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting Explodes=yes. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs. If such a weapon is fired by an AircraftType, it will cause an Internal Error (EIP 00417D05). If the weapon is fired as DeathWeapon, it does not cause problems with AircraftTypes.
Notes
- An object that is destroyed by firing a weapon with Suicide=yes will not leave any survivors (see Crewed).
- Suicide uses the same warhead as any warhead in the tag section. C4Warhead.
Bugs/Side-Effects/Unexpected Limitations
- If the weapon is used through OccupyWeapon,EliteOccupyWeapon will make buildingTypes will be destroyed instead,InfantryTypes located inside all buildings. Will not take damage from this weapon.