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SpeedType: Difference between revisions
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Moved land types to a new page. |
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*Creep<ref>added in {{fs}}, therefore {{tt|Creep}} is not available in {{ra2}} or {{yr}}</ref> | *Creep<ref>added in {{fs}}, therefore {{tt|Creep}} is not available in {{ra2}} or {{yr}}</ref> | ||
*FloatBeach<ref>added in {{ra2}}</ref> | *FloatBeach<ref>added in {{ra2}}</ref> | ||
{{Bugs}} | |||
*Using '''SpeedType=Float''' on normal [[BuildingTypes]] This will allow you to build [[BuildingTypes]] in water '''(but not on land)'''. | |||
Even though [[BuildingTypes]] doesn't have '''{{f|Naval|yes|Linl}}''' | |||
This does not apply to buildings that have '''{{f|WaterBound|no|Link}}''' | |||
== Notes == | == Notes == |
Revision as of 05:46, 27 June 2024
Flag: | SpeedType |
File(s): | rules(md).ini |
Values: | special strings |
Default: | Foot for InfantryTypes, Track or Wheel for VehicleTypes[1], Winged for AircraftTypes and Float for BuildingTypes |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes (to the same extent as Locomotors do) |
SpeedType defines the way this unit will move over different types of terrain. By default units with different SpeedTypes are affected differently by the same terrain. See LandTypes for more information.
All available SpeedTypes:
Bugs/Side-Effects/Unexpected Limitations
- Using SpeedType=Float on normal BuildingTypes This will allow you to build BuildingTypes in water (but not on land).
Even though BuildingTypes doesn't have Naval=yes
This does not apply to buildings that have WaterBound=no
Notes
- Note that the AircraftTypes' default SpeedType=Winged will always grant 100% movement ability over any terrain.
- ↑ SpeedType=Track & SpeedType=Wheel are the defaults for VehicleTypes. Which one is used depends on the value of Crusher. If it's not set or set to 'no', Wheel is used. Otherwise Track is used.
- ↑ 2.0 2.1 added in Tiberian Sun
- ↑ added in Firestorm, therefore Creep is not available in Red Alert 2 or Yuri's Revenge
- ↑ added in Red Alert 2