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DiskLaser: Difference between revisions
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*Limitations of the <u><b><font style="Color:#702963">DiskLaer=yes</font></b></u> tag Can be destroyed with tags <u><b>{{f|Suicide|yes|Link}}</b></u> | *Limitations of the <u><b><font style="Color:#702963">DiskLaer=yes</font></b></u> tag Can be destroyed with tags <u><b>{{f|Suicide|yes|Link}}</b></u> | ||
*If<b><u><font style="color:blue">[DiskWH]</font>(DiskLaser warhead)</u></b>There is <b><u>{{f|InfDeath|9|Link}}</u></b> | |||
<b><u>DiskLaser</u></b> Does damage to infantry that have<b><u>{{f|Jumpjet|yes|Link}}(or floating under any conditions)</u></b> Only a little <u><b>(less than the Damage of DiskLaser)</b></u> | |||
**However, it can normally use [[Particle]]=. If you simply want to display an image, you can consider using particle. | **However, it can normally use [[Particle]]=. If you simply want to display an image, you can consider using particle. |
Revision as of 03:35, 13 July 2024
Flag: | DiskLaser |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Weapons |
If set, It draws a circle along a radius of 38.2 from the firing point. The laser's lifetime is defined by LaserDuration, and its colors are defined by IsHouseColor or LaserInnerColor, LaserOuterColor, LaserOuterSpread.
Bugs/Side-Effects/Unexpected Limitations
This weapon cannot play AnimList normally.
- When a unit or building uses IsGattling=yes and the weapons used have the tags DiskLaer=yes and IsHouseColor=true It will work properly without mistake.
- If used in conjunction with the tag IsSonic=yes Will result in no damage occurring. and Particle are ignored.
- Limitations of the DiskLaer=yes tag Can be destroyed with tags Suicide=yes
- If[DiskWH](DiskLaser warhead)There is InfDeath=9
DiskLaser Does damage to infantry that haveJumpjet=yes(or floating under any conditions) Only a little (less than the Damage of DiskLaser)
- However, it can normally use Particle=. If you simply want to display an image, you can consider using particle.
- This limitation has been unlocks in Ares 0.A.
- You can enable it by setting [AudioVisual]►DiskLaserAnimEnabled=yes
The radius of the ring is forced to be 38.2.
- This limitation has been unlocks in Phobos Build 1.
- You can change it by setting [WeaponType]►DiskLaser.Radius=<float>
Cannot play [WeaponType]►Anim=<animation>. The trajectory is hard codedInviso Type, and can not use any sub weapon, whether Splits or Airburst or Shrapnel or even NukeMaker,!!!!