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DiskLaser: Difference between revisions

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*If<b><u><font style="color:blue">[DiskWH]</font>(DiskLaser warhead)</u></b>There is <b><u>{{f|InfDeath|9|Link}}</u></b>
*If<b><u><font style="color:blue">[DiskWH]</font>(DiskLaser warhead)</u></b>There is <b><u>{{f|InfDeath|9|Link}}</u></b>
<b><u>DiskLaser</u></b> Does damage to infantry that have<b><u>{{f|Jumpjet|yes|Link}}(or floating under any conditions)</u></b> Only a little <u><b>(less than the Damage of DiskLaser)</b></u>
<b><u>DiskLaser</u></b> Does damage to infantry that have<b><u>{{f|Jumpjet|yes|Link}}(or floating under any conditions)</u></b> Only a little <u><b>(less than the Damage of DiskLaser)</b></u>
Preview →https://www.youtube.com/watch?v=63h9LIDCRRQ


**However, it can normally use [[Particle]]=. If you simply want to display an image, you can consider using particle.
**However, it can normally use [[Particle]]=. If you simply want to display an image, you can consider using particle.

Revision as of 03:36, 13 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DiskLaser
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Weapons


If set, It draws a circle along a radius of 38.2 from the firing point. The laser's lifetime is defined by LaserDuration, and its colors are defined by IsHouseColor or LaserInnerColor, LaserOuterColor, LaserOuterSpread.

Bugs/Side-Effects/Unexpected Limitations

This weapon cannot play AnimList normally.

  • If used in conjunction with the tag IsSonic=yes Will result in no damage occurring. and Particle are ignored.
  • Limitations of the DiskLaer=yes tag Can be destroyed with tags Suicide=yes

DiskLaser Does damage to infantry that haveJumpjet=yes(or floating under any conditions) Only a little (less than the Damage of DiskLaser)

Preview →https://www.youtube.com/watch?v=63h9LIDCRRQ

    • However, it can normally use Particle=. If you simply want to display an image, you can consider using particle.
  • This limitation has been unlocks in Ares 0.A.
    • You can enable it by setting [AudioVisual]►DiskLaserAnimEnabled=yes

The radius of the ring is forced to be 38.2.

  • This limitation has been unlocks in Phobos Build 1.
    • You can change it by setting [WeaponType]►DiskLaser.Radius=<float>

Cannot play [WeaponType]►Anim=<animation>. The trajectory is hard codedInviso Type, and can not use any sub weapon, whether Splits or Airburst or Shrapnel or even NukeMaker,!!!!

See Also

IsHouseColor

AnimList

Splits

Airburst

NukeMaker

ShrapnelWeapon