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ConditionYellow: Difference between revisions
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{{ | {{Flag | ||
When an object is damaged to this percentage of its original Strength | |name={{PAGENAME}} | ||
|files={{Categ|ini=rules}} | |||
|values={{values|percentages}} | |||
|default=50% | |||
|types={{Categ|General}} (in RA), {{Categ|AudioVisual}} (in TS to YR) | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
When an object is damaged to this percentage of its original {{f|Strength|link}} value, the color of its health bar turns yellow. | |||
In addition, many other features depend on this setting, including, but not limited to: | |||
* [[BerzerkAllowed]] | |||
* [[ConditionYellowSparkingProbability]] | |||
* [[Culling]] | |||
* [[DamageDelay]] | |||
* [[BehavesLike#Spark|Spark-type]] [[DamageParticleSystems]] | |||
* [[SelfHealing]] | |||
* Any of the damaged building animations, like [[ActiveAnimDamaged]] |
Revision as of 12:13, 17 January 2023
Flag: | ConditionYellow |
File(s): | rules(md).ini |
Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
Default: | 50% |
Applicable to: | General (in RA), AudioVisual (in TS to YR) |
When an object is damaged to this percentage of its original Strength value, the color of its health bar turns yellow.
In addition, many other features depend on this setting, including, but not limited to:
- BerzerkAllowed
- ConditionYellowSparkingProbability
- Culling
- DamageDelay
- Spark-type DamageParticleSystems
- SelfHealing
- Any of the damaged building animations, like ActiveAnimDamaged