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Template:Flag: Difference between revisions
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Let's see how this reacts...the results should, ultimately, be the same. |
Nighthawk200 (talk | contribs) Thought we may as well remove ETS from this. It's long gone. Its spot in the template could later be replaced by HyperPatch if that comes through. |
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|[[Image:Game_ts_{{#switch:{{{ts}}}|yes|true|1=yes|no}}.png|Tiberian Sun]] | |[[Image:Game_ts_{{#switch:{{{ts}}}|yes|true|1=yes|no}}.png|Tiberian Sun]] | ||
|[[Image:Game_fs_{{#switch:{{{fs}}}|yes|true|1=yes|no}}.png|Firestorm]] | |[[Image:Game_fs_{{#switch:{{{fs}}}|yes|true|1=yes|no}}.png|Firestorm]] | ||
|[[Image:Game_ra2_{{#switch:{{{ra2}}}|yes|true|1=yes|no}}.png|Red Alert 2]] | |[[Image:Game_ra2_{{#switch:{{{ra2}}}|yes|true|1=yes|no}}.png|Red Alert 2]] | ||
|[[Image:Game_yr_{{#switch:{{{yr}}}|yes|true|1=yes|no}}.png|Yuri's Revenge]] | |[[Image:Game_yr_{{#switch:{{{yr}}}|yes|true|1=yes|no}}.png|Yuri's Revenge]] | ||
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|<code>fs</code> | |<code>fs</code> | ||
|{{fs}} | |{{fs}} | ||
|- | |- | ||
|<code>ra2</code> | |<code>ra2</code> |
Revision as of 20:26, 5 April 2010
This template generates a standardized flag header.
Usage
A separate flag header should be used for each context the flag is used in. Distinct contexts include files and sections where flag usage differs. For example, Type is used in rules(md).ini for SuperWeaponTypes, sound(md).ini for VocTypes, and eva(md).ini for VoxTypes. This ensures that contextual flag usage is documented with accuracy.
This template includes Category:INI Flags automatically.
{{Flag |name= |files={{Categ|ini=ini-name}}, ... |values={{values|value-type}} |special= |default= |types={{Categ|section-name}}, ... |ra2obsolete= |tsobsolete= |rponly= |aresflag= |games }}
Copy-paste the code above and fill out the parameters as follows:
name
- The exact name of the flag. Defaults to
{{PAGENAME}}
. files
- Which file the flag can be used in. Template:Categ, with {{{ini}}} set to the correct ini-name, should be used for consistency. Defaults to
{{Categ|ini=rules}}
. values
- Possible values the flag accepts. Template:Values should be used for consistency.
special
- Special values, if any. For example, −11 is a special value for Ammo. This parameter is optional2.
default
- The default value for the flag. This parameter is optional2.
types
- The sections the flag pertains to. Template:Categ should be used for consistency.
games
- Which games the flag is parsed in. To select a game, add a parameter in the form of
code=yes
. For example,yr=yes
indicates that the flag is parsed in Yuri's Revenge. ra2obsolete
- If this flag is obsolete in Red Alert 2 and Yuri's Revenge, then add this to include the Obsolete banner.
tsobsolete
- Add this one instead of 'ra2obsolete' if the flag is obsolete in Tiberian Sun as well as Red Alert 2 and Yuri's Revenge
rponly
- If this is a flag introduced in the RockPatch, add this.
aresflag
- If this is a flag introduced in Ares, add this.
Parameter Codes for games
Code | Game |
---|---|
td
|
Tiberian Dawn |
co
|
The Covert Operations |
ra
|
Red Alert |
cs
|
Counterstrike |
am
|
Aftermath |
ts
|
Tiberian Sun |
fs
|
Firestorm |
ra2
|
Red Alert 2 |
yr
|
Yuri's Revenge |
ares
|
Ares |
gen
|
Generals |
zh
|
Zero Hour |
tw
|
Tiberium Wars |
kw
|
Kane's Wrath |
Notes
1 ↑ For negative numbers, −
should be used for the sign instead of a hyphen.
2 ↑ If there is no explicit value, do not set this parameter.