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C4Warhead: Difference between revisions
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added list of cases where C4Warhead is used |
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Line 7: | Line 7: | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
| | |hp=yes | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
| | |ares=yes | ||
}} | }} | ||
This flag specifies the game's "go-to" [[warhead]] used in several hardcoded cases: | |||
*unit with {{f|C4|yes|link}} uses the C4 charge on a structure ''without'' {{f|CanC4|no|link}} | |||
*unit or building storing Tiberium is destroyed, provided that [[TiberiumExplosive]] is enabled. | |||
*explosive Tiberium triggers a [[ChainReaction|chain reaction]] | |||
*[[SpawnsTiberium|Tiberium-spawning terrain object]] is destroyed | |||
*[[Explodes#For_OverlayTypes|exploding overlays]] | |||
*[[AircraftTypes|aircraft]] crashes to the ground. The last entry in this warhead's [[AnimList]] is used. | |||
*Iron Curtain is used on [[organic]] objects such as infantry | |||
*[[IsTrain|train]] destroys an obstacle | |||
*explosion [[Explosion|crate powerup]] | |||
*[[DamageDelay|trivial structure damage]] generated over time | |||
As you can see, the unambiguous name of this flag is actually rather misleading. | |||
== Notes == | == Notes == | ||
The game automatically adds the warhead specified here to the warhead list. | The game automatically adds the warhead specified here to the warhead list. |
Revision as of 10:27, 31 August 2019
Flag: | C4Warhead |
File(s): | Rules(md).ini |
Values: | strings (Names of Warheads) |
Default: | null |
Applicable to: | CombatDamage |
This flag specifies the game's "go-to" warhead used in several hardcoded cases:
- unit with C4=yes uses the C4 charge on a structure without CanC4=no
- unit or building storing Tiberium is destroyed, provided that TiberiumExplosive is enabled.
- explosive Tiberium triggers a chain reaction
- Tiberium-spawning terrain object is destroyed
- exploding overlays
- aircraft crashes to the ground. The last entry in this warhead's AnimList is used.
- Iron Curtain is used on organic objects such as infantry
- train destroys an obstacle
- explosion crate powerup
- trivial structure damage generated over time
As you can see, the unambiguous name of this flag is actually rather misleading.
Notes
The game automatically adds the warhead specified here to the warhead list.