ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

C4Warhead: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Crimsonum (talk | contribs)
added list of cases where C4Warhead is used
Crimsonum (talk | contribs)
Added another use case.
Line 24: Line 24:
*explosion [[Explosion|crate powerup]]
*explosion [[Explosion|crate powerup]]
*[[DamageDelay|trivial structure damage]] generated over time
*[[DamageDelay|trivial structure damage]] generated over time
*drop pod sometimes exploding on impact


As you can see, the unambiguous name of this flag is actually rather misleading.
As you can see, the unambiguous name of this flag is actually rather misleading.

Revision as of 17:28, 29 November 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: C4Warhead
File(s): Rules(md).ini
Values: strings (Names of Warheads)
Default: null
Applicable to: CombatDamage


This flag specifies the game's "go-to" warhead used in several hardcoded cases:

As you can see, the unambiguous name of this flag is actually rather misleading.

Notes

The game automatically adds the warhead specified here to the warhead list.