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Spawns: Difference between revisions
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m Infantry and Aircraft also |
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|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
| | |hp=yes | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
Line 50: | Line 50: | ||
}} | }} | ||
Specifies a voxel debris animation spawned by this voxel debris upon impact with ground. Amount specified by {{f|SpawnCount||link}} | Specifies a voxel debris animation spawned by this voxel debris upon impact with ground. Amount specified by {{f|SpawnCount||link}} | ||
Only [[VoxelAnims|VoxelAnimType]] with {{f|IsMeteor|yes|link}} and [[MinZVel]]<0 can be generated. | |||
*VoxelAnimType with {{f|IsMeteor|no|link}} cannot be generated. | |||
*VoxelAnimType with {{f|MinZVel|link}}>0 may even trigger [[EIP#eip_007564BD]]. | |||
([[MaxZVel]] | |||
==On ParticleSystems== | ==On ParticleSystems== |
Latest revision as of 19:14, 12 January 2025
On TechnoType
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Flag: | Spawns |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: AircraftTypes) |
Default: | none |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Specifies the AircraftType this unit or building is able to spawn using a special weapon with Spawner=yes.
See also
On Animation Debris
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Flag: | Spawns |
File(s): | Art(md).ini |
Values: | Strings: Normal text. (Limited to: Animations) |
Default: | none |
Specifies an animation spawned by this debris animation with Bouncer=yes upon impact with ground. Amount specified by SpawnCount=
On Voxel Debris
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Flag: | Spawns |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: VoxelAnims) |
Default: | none |
Specifies a voxel debris animation spawned by this voxel debris upon impact with ground. Amount specified by SpawnCount=
Only VoxelAnimType with IsMeteor=yes and MinZVel<0 can be generated.
- VoxelAnimType with IsMeteor=no cannot be generated.
- VoxelAnimType with MinZVel>0 may even trigger EIP#eip_007564BD.
On ParticleSystems
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Flag: | Spawns |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | ParticleSystems |
Can be set to 'yes' or 'no' , and tells whether or not this ParticleSystem can spawn particles by itself.