ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
DiskLaser
Flag: | DiskLaser |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Weapons |
If set, It draws a circle along a radius of 38.2 from the firing point. The laser's lifetime is defined by LaserDuration, and its colors are defined by IsHouseColor or LaserInnerColor, LaserOuterColor, LaserOuterSpread.
Bugs/Side-Effects/Unexpected Limitations
This weapon cannot play AnimList normally.
- When a unit or building uses IsGattling=yes and the weapons used have the tags DiskLaer=yes and IsHouseColor=true It will work properly without mistake.
- If used in conjunction with the tag IsSonic=yes Will result in no damage occurring. and Particle are ignored.
- Limitations of the DiskLaer=yes tag Can be destroyed with tags Suicide=yes
- However, it can normally use Particle=. If you simply want to display an image, you can consider using particle.
- This limitation has been unlocks in Ares 0.A.
- You can enable it by setting [AudioVisual]►DiskLaserAnimEnabled=yes
The radius of the ring is forced to be 38.2.
- This limitation has been unlocks in Phobos Build 1.
- You can change it by setting [WeaponType]►DiskLaser.Radius=<float>
Cannot play [WeaponType]►Anim=<animation>. The trajectory is hard codedInviso Type, and can not use any sub weapon, whether Splits or Airburst or Shrapnel or even NukeMaker,!!!!