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User contributions for McPwny
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5 August 2021
- 22:1222:12, 5 August 2021 diff hist +236 m SpecialAnim No edit summary
- 21:5921:59, 5 August 2021 diff hist +76 m ProductionAnim No edit summary
- 20:2120:21, 5 August 2021 diff hist +121 m SpecialAnim No edit summary
- 20:0120:01, 5 August 2021 diff hist +228 ProductionAnim No edit summary
- 19:4719:47, 5 August 2021 diff hist +830 N PreProductionAnim Created page with "PreProductionAnims are animations that are supposed to play once prior to the productionanims. Productionanims would wait until the preproduction animation was finished before..."
29 July 2021
- 14:1714:17, 29 July 2021 diff hist 0 m Upgrades added some links
19 July 2021
- 01:1301:13, 19 July 2021 diff hist +306 N TileZAdjust Created page with "Specifies the Z-adjust value given to animations attached to terrain tiles. higher negative numbers render on a higher layer (above nearby terrain tiles and animations) and hi..."
- 01:1101:11, 19 July 2021 diff hist +264 N TileYOffset Created page with "Specifies the up-down offset of an animation attached to a terrain tile in pixels. Negative numbers move the animation up and positive numbers move the animation down. ==See..."
- 01:0901:09, 19 July 2021 diff hist +273 N TileXOffset Created page with "Specifies the left-right offset of the animation which is attached to the tile in pixels. Negative numbers move the animation left and positive numbers move the animation righ..."
- 01:0701:07, 19 July 2021 diff hist +10 TileAnim →See also
- 01:0601:06, 19 July 2021 diff hist +221 N TileAnim Created page with "Specifies the animation to attach to the terrain tile. The animation is hardcoded to play in the palette that the terrain tile uses. ==See also== Tile01XOffset Tile01YO..."
17 July 2021
- 21:1621:16, 17 July 2021 diff hist 0 TMP creation tutorial No edit summary current
- 21:1621:16, 17 July 2021 diff hist 0 N File:Image543.png No edit summary current
16 July 2021
- 22:2822:28, 16 July 2021 diff hist +120 N Category talk:Tutorials Created page with "idk how to edit this to include my tutorial TMP creation tutorial it just shows the header and not the subcategories" current
- 22:2122:21, 16 July 2021 diff hist +4,998 N TMP creation tutorial Created page with "TMP's are one of the hardest visual assets to make from scratch due to the finicky nature of the available TMP editors, the pixel-perfect art, and also because of the lack of..."
- 22:1522:15, 16 July 2021 diff hist 0 N File:Image377.png No edit summary current
- 22:0822:08, 16 July 2021 diff hist 0 N File:Image375.png No edit summary current
- 22:0622:06, 16 July 2021 diff hist 0 N File:Image373.png No edit summary current
- 22:0422:04, 16 July 2021 diff hist 0 N File:Image367.png No edit summary current
- 22:0322:03, 16 July 2021 diff hist 0 N File:Image369.png No edit summary current
- 22:0222:02, 16 July 2021 diff hist 0 N File:Image364.png No edit summary current
- 22:0022:00, 16 July 2021 diff hist 0 N File:Image362.png No edit summary current
- 22:0022:00, 16 July 2021 diff hist 0 N File:Image360.png No edit summary current
11 July 2021
- 18:0218:02, 11 July 2021 diff hist +25 MagnaBeamColor No edit summary current
- 03:5603:56, 11 July 2021 diff hist +518 NeedsEngineer No edit summary
10 July 2021
- 18:0118:01, 10 July 2021 diff hist +645 N UnderRoofDoorAnim Created page with "In red alert 2, war factories were changed such that they can support aircraft leaving the top of the building. War factories in Ra2 have four anims for handling this; *an a..." current
- 18:0018:00, 10 July 2021 diff hist +654 DeployingAnim No edit summary
- 17:5817:58, 10 July 2021 diff hist +663 N UnderDoorAnim Created page with "In red alert 2, war factories were changed such that they can support aircraft leaving the top of the building. War factories in Ra2 have four anims for handling this; *an a..."
- 17:5517:55, 10 July 2021 diff hist +649 N RoofDeployingAnim Created page with "In red alert 2, war factories were changed such that they can support aircraft leaving the top of the building. War factories in Ra2 have four anims for handling this; *an a..." current
- 17:4217:42, 10 July 2021 diff hist +192 N Buildup Created page with "Specifies the buildings buildup animation. Animations listed here do not need to have extra entries in art.ini or be listed in the rules.ini animations list, as they are handl..."
- 17:3117:31, 10 July 2021 diff hist +509 N PowerUpXLocZZ Created page with "Although the naming convention is different, this tag acts exactly like ActiveAnimZAdjust and is used to adjust the layering of the animation. Values that are too low will..."
- 17:2817:28, 10 July 2021 diff hist +454 N PowerUpXYSort Created page with "Acts exactly like ActiveAnimYSort and is used to adjust the layering of the animation. In general, building animations with larger YSort values will layer over ones with l..."
- 17:2317:23, 10 July 2021 diff hist +552 N PowerUpXAnim Created page with "This tag was supposed to act like any other animation entry for buildings which have upgrades, but it appears to be defunct as any value put into here is ignored, and instead..."
5 July 2021
- 22:5122:51, 5 July 2021 diff hist +178 N Category talk:Art(md).ini Flags Created page with "where is that page that has ALL of the art tags and not just 'some' of the ones that do have associated pages?? i cant find dogwater around here this NEEDS to be laid out better." current
4 July 2021
- 13:2513:25, 4 July 2021 diff hist +412 N ProductionAnim Created page with "Productions anims are specific functional animations that play whenever a factory such as a construction yard or war factory produces a building or unit. {{bugs}} In Tiberi..."
- 13:1713:17, 4 July 2021 diff hist +157 N SpecialAnim Created page with "SpecialAnims are used for object specific functional art such as silo anims, repair depot anims, grinder anims, tank bunker anims, and weapon charging anims."
- 13:0813:08, 4 July 2021 diff hist +446 N SuperAnimFour Created page with "The SuperAnim logic works in four parts: *An anim to play once while going from not ready to ready *An anim to loop while the superweapon is ready *An anim to play while g..." current
- 13:0713:07, 4 July 2021 diff hist +445 N SuperAnimThree Created page with "The SuperAnim logic works in four parts: *An anim to play once while going from not ready to ready *An anim to loop while the superweapon is ready *An anim to play while g..." current
- 13:0613:06, 4 July 2021 diff hist +446 N SuperAnimTwo Created page with "The SuperAnim logic works in four parts: *An anim to play once while going from not ready to ready *An anim to loop while the superweapon is ready *An anim to play while g..." current
- 13:0513:05, 4 July 2021 diff hist +10 m SuperAnim No edit summary current
- 13:0213:02, 4 July 2021 diff hist +433 N SuperAnim Created page with "The SuperAnim logic works in four parts. An anim to play once while going from not ready to ready An anim to loop while the superweapon is ready An anim to play while going..."
- 12:1312:13, 4 July 2021 diff hist +504 N PrimaryFireDualOffset Created page with "PrimaryFireDualOffset=True/False works in conjunction with PrimaryFirePixelOffset=X,X; if the object has a PrimaryFireFLH=, and if PrimaryFireDu..." current
- 12:0212:02, 4 July 2021 diff hist +533 N PrimaryFirePixelOffset Created page with "PrimaryFirePixelOffset=X,X directly shifts the location where the weapon is fired relative to the object from by number of pixels. It is different from PrimaryFireFLH in t..."
3 July 2021
- 22:0822:08, 3 July 2021 diff hist +47 DeployFacing No edit summary
- 19:1319:13, 3 July 2021 diff hist +260 IsBaseDefense No edit summary
- 16:1216:12, 3 July 2021 diff hist +236 ActiveAnimYSort No edit summary
- 16:1016:10, 3 July 2021 diff hist +274 ActiveAnimZAdjust No edit summary current
- 15:3715:37, 3 July 2021 diff hist +329 ZShapePointMove No edit summary current
2 July 2021
- 13:5613:56, 2 July 2021 diff hist +389 UseTurretShadow No edit summary
- 13:5413:54, 2 July 2021 diff hist 0 N File:Image25.png No edit summary current