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Template:Flag

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Revision as of 11:15, 8 June 2008 by Nighthawk200 (talk | contribs) (Ok, note to self, rollback reverts ALL your edits, not just your last one.)
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This template generates a standardized flag header.

Usage

A separate flag header should be used for each context the flag is used in. Distinct contexts include files and sections where flag usage differs. For example, Template:TTL is used in rules(md).ini for SuperWeaponTypes, sound(md).ini for VocTypes, and eva(md).ini for VoxTypes. This ensures that contextual flag usage is documented with accuracy.

This template includes Category:INI Flags automatically.

{{Flag
|name=
|files={{Categ|ini=ini-name}}, ...
|values={{values|value-type}}
|special=
|default=
|types={{Categ|section-name}}, ...
|games
}}

Copy-paste the code above and fill out the parameters as follows:

name
The exact name of the flag. Defaults to {{PAGENAME}}.
files
Which file the flag can be used in. Template:Categ, with {{{ini}}} set to the correct ini-name, should be used for consistency. Defaults to {{Categ|ini=rules}}.
values
Possible values the flag accepts. Template:Values should be used for consistency.
special
Special values, if any. For example, −11 is a special value for Template:TTL. This parameter is optional2.
default
The default value for the flag. This parameter is optional2.
types
The sections the flag pertains to. Template:Categ should be used for consistency.
games
Which games the flag is parsed in. To select a game, add a parameter in the form of code=yes. For example, yr=yes indicates that the flag is parsed in Yuri's Revenge.

Parameter Codes for games

Code Game
td Tiberian Dawn
co The Covert Operations
ra Red Alert
cs Counterstrike
am Aftermath
ts Tiberian Sun
fs Firestorm
ets Extended Tiberian Sun
ra2 Red Alert 2
yr Yuri's Revenge
rp RockPatch
gen Generals
zh Zero Hour
tw Tiberium Wars
kw Kane's Wrath

Notes

1 For negative numbers, − should be used for the sign instead of a hyphen.

2 If there is no explicit value, do not set this parameter.