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Difference between revisions of "Organic"

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* [[InfantryTypes]] are hard coded to Organic=true. This cannot be changed.
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* Kills this TechnoType when exposed to the ChronoSphere or Iron Curtaining,  uses {{sl|CombatDamage|C4Warhead}} and {{f|Strength|link}} for [[Damage]].
* Kills this TechnoType instead of Iron Curtaining it. Uses {{sl|CombatDamage|C4Warhead}} and the TechnoType's {{f|Strength|link}} for Damage.
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**If this Infantry has {{f|Teleporter|yes|link}} or {{f|Organic|no|link}}, it won't die from ChronoSphere.
 
** [[InfantryTypes]] are hard coded to always die from Iron Curtain regardless of this flag's value.
 
** [[InfantryTypes]] are hard coded to always die from Iron Curtain regardless of this flag's value.
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*If you want the infantry not to be killed by them, you need to modify [[C4Warhead]], like {{f|AffectsAllies|no|link}}.
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**This can even make Ares' Iron Curtain Warhead effective for InfantryType.
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***But for an Iron Curtaion type SuperWeapon, although your InfantryType will not die, its HP will be deducted to only '''1'''.
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* Prevents this TechnoType from being a valid target for weapons with {{f|IsLocomotor|yes|link}} warheads.
 
* Prevents this TechnoType from being a valid target for weapons with {{f|IsLocomotor|yes|link}} warheads.
 
* If the TechnoType with this flag also has {{f|Naval|yes|link}} set, it uses the Squid-like behaviour for Parasite instead of Terror Drone-like.
 
* If the TechnoType with this flag also has {{f|Naval|yes|link}} set, it uses the Squid-like behaviour for Parasite instead of Terror Drone-like.
* Kills this TechnoType when exposed to the ChronoSphere, unless it also has {{f|Teleporter|yes|link}}. Again, uses C4Warhead and Strength.
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**And it is necessary for [[Culling]] logic.(Unless you use [[Ares]] above version 3.0)
* If another TechnoType targeting this object has {{f|NavalTargeting|ORGANIC_SECONDARY|link}} and this object is in the water, makes the attacker use the Secondary weapon for attacking it.
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* If another TechnoType targeting this object has {{f|NavalTargeting|3|link}}(ORGANIC_SECONDARY) and this object is in the water, makes the attacker use the Secondary weapon for attacking it.
 
* A TechnoType with this flag set and both {{f|Underwater|yes|link}} and {{f|SelfHealing|yes|link}} set uses its {{f|GuardRange|link}} instead of the larger of its two first weapons' {{f|Range|link}}s for scanning for targets.
 
* A TechnoType with this flag set and both {{f|Underwater|yes|link}} and {{f|SelfHealing|yes|link}} set uses its {{f|GuardRange|link}} instead of the larger of its two first weapons' {{f|Range|link}}s for scanning for targets.
 
* Makes this VehicleType be affected by the Tech Hospital's Auto-Heal instead of Tech Machine Shop's Auto-Repair.
 
* Makes this VehicleType be affected by the Tech Hospital's Auto-Heal instead of Tech Machine Shop's Auto-Repair.
 
** Applies the Infantry styled Auto-Heal pip (red cross) to this VehicleType if possible.
 
** Applies the Infantry styled Auto-Heal pip (red cross) to this VehicleType if possible.
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==See also==
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[[Culling]]
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[[Parasite]]
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[[Naval]]
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[[NavalTargeting]]
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[[C4Warhead]]
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[[Teleporter]]

Latest revision as of 13:23, 12 July 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Organic
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: true on InfantryTypes, false on others
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



  • Kills this TechnoType when exposed to the ChronoSphere or Iron Curtaining, uses [CombatDamage]C4Warhead= and Strength for Damage.
  • If you want the infantry not to be killed by them, you need to modify C4Warhead, like AffectsAllies=no.
    • This can even make Ares' Iron Curtain Warhead effective for InfantryType.
      • But for an Iron Curtaion type SuperWeapon, although your InfantryType will not die, its HP will be deducted to only 1.
  • Prevents this TechnoType from being a valid target for weapons with IsLocomotor=yes warheads.
  • If the TechnoType with this flag also has Naval=yes set, it uses the Squid-like behaviour for Parasite instead of Terror Drone-like.
    • And it is necessary for Culling logic.(Unless you use Ares above version 3.0)
  • If another TechnoType targeting this object has NavalTargeting=3(ORGANIC_SECONDARY) and this object is in the water, makes the attacker use the Secondary weapon for attacking it.
  • A TechnoType with this flag set and both Underwater=yes and SelfHealing=yes set uses its GuardRange instead of the larger of its two first weapons' Ranges for scanning for targets.
  • Makes this VehicleType be affected by the Tech Hospital's Auto-Heal instead of Tech Machine Shop's Auto-Repair.
    • Applies the Infantry styled Auto-Heal pip (red cross) to this VehicleType if possible.

See also

Culling Parasite Naval NavalTargeting

C4Warhead

Teleporter