ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
ImmuneToEMP
(Redirected from EMP Immunity)
Flag: | ImmuneToEMP |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | varies (see below) |
Extension Version: | 0.2 |
Applicable to: | TechnoTypes:
AircraftTypes,
BuildingTypes,
InfantryTypes
and VehicleTypes |
This flag is part of Ares. Do not use it without Ares installed. |
Specifies whether the TechnoType is immune to the effects of EMP.
Alternative ways to grant EMP Immunity
EMP immunity can also be granted using the new veteran/elite ability EMPIMMUNE Set VeteranAbilities or EliteAbilities on the TechnoType.
EMP immunity also respects TypeImmune on the TechnoType, as well as AffectsAllies and AffectsEnemies on the warhead.
Default Value
BuildingTypes
Defaults to no if Powered=yes and Power is negative. Defaults to no if providing one or more of the following special functions:
- Radar
- Super weapons (SuperWeapon and SuperWeapon2 only)
- Undeploy into a vehicle (e.g. Construction Yards)
- Powers vehicles (e.g. Robot Control Centre)
- Gap Generator
- Sensors
- Laser Fence Posts
Defaults to yes otherwise.
InfantryTypes
Defaults to no if Cyborg=yes, to yes otherwise.
VehicleTypes and AircraftTypes
Defaults to yes if Organic=yes, to no otherwise.