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ImmuneToEMP

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Flag: ImmuneToEMP
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: varies (see below)
Extension Version: 0.2
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes

Game ares yes.pngThis flag is part of Ares. Do not use it without Ares installed.



Specifies whether the TechnoType is immune to the effects of EMP.

Alternative ways to grant EMP Immunity

EMP immunity can also be granted using the new veteran/elite ability EMPIMMUNE Set VeteranAbilities or EliteAbilities on the TechnoType.

EMP immunity also respects TypeImmune on the TechnoType, as well as AffectsAllies and AffectsEnemies on the warhead.

Default Value

BuildingTypes

Defaults to no if Powered=yes and Power is negative. Defaults to no if providing one or more of the following special functions:

  • Radar
  • Super weapons (SuperWeapon and SuperWeapon2 only)
  • Undeploy into a vehicle (e.g. Construction Yards)
  • Powers vehicles (e.g. Robot Control Centre)
  • Gap Generator
  • Sensors
  • Laser Fence Posts

Defaults to yes otherwise.

InfantryTypes

Defaults to no if Cyborg=yes, to yes otherwise.

VehicleTypes and AircraftTypes

Defaults to yes if Organic=yes, to no otherwise.