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Difference between revisions of "VeteranAbilities"
From ModEnc
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|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} | |types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} | ||
− | |games=[[TS]], [[RA2]], [[YR]] | + | |games=[[TS]], [[FS]], [[RA2]], [[YR]] |
}} | }} | ||
− | This flag specifies a list of | + | This flag specifies a list of promotional bonuses granted to the the unit upon reaching "Veteran" status. |
− | {| style=" | + | '''Possible values for {{tt|VeteranAbilities}}:''' |
+ | |||
+ | {| style="border: 1px dashed gray; border-collapse: collapse;" border=1 | ||
| style="font-weight: bold; background: #ccc;" | Value | | style="font-weight: bold; background: #ccc;" | Value | ||
− | | style="font-weight: bold; background: #ccc;" | | + | | style="font-weight: bold; background: #ccc;" | Effect |
+ | |- | ||
+ | | FASTER | ||
+ | | Applies the effect of {{TTL|VeteranSpeed}} to {{TTL|Speed}} | ||
+ | |- | ||
+ | | STRONGER | ||
+ | | Applies the effect of {{TTL|VeteranArmor}} to damage received | ||
|- | |- | ||
− | | | + | | FIREPOWER |
− | | [[ | + | | Applies the effect of {{TTL|VeteranCombat}} to {{TTL|Damage}} of all [[weapon]]s |
|- | |- | ||
− | | | + | | SCATTER |
− | | | + | | Causes unit to automatically scatter from weapon fire |
|- | |- | ||
− | | | + | | ROF |
− | | | + | | Applies the effect of {{TTL|VeteranROF}} to {{TTL|ROF}} of all weapons |
|- | |- | ||
− | | | + | | SIGHT |
− | | | + | | Applies the effect of {{TTL|VeteranSight}} to {{TTL|Sight}} |
|- | |- | ||
− | | | + | | CLOAK |
− | | [[ | + | | Grants the effect of <tt>[[Cloakable]]=yes</tt> |
|- | |- | ||
− | | | + | | TIBERIUM_PROOF |
− | | [[ | + | | Grants the effect of <tt>[[TiberiumProof]]=yes</tt> |
|- | |- | ||
− | | | + | | VEIN_PROOF |
− | | [[ | + | | Grants the effect of <tt>[[ImmuneToVeins]]=yes</tt> |
|- | |- | ||
| SELF_HEAL | | SELF_HEAL | ||
− | | [[SelfHealing]]=yes | + | | Grants the effect of <tt>[[SelfHealing]]=yes</tt> |
+ | |- | ||
+ | | EXPLODES | ||
+ | | Grants the effect of <tt>[[Explodes]]=yes</tt> | ||
|- | |- | ||
− | | | + | | RADAR_INVISIBLE |
− | | [[ | + | | Grants the effect of <tt>[[RadarInvisible]]=yes</tt> |
|- | |- | ||
− | | | + | | SENSORS |
− | | [[ | + | | Grants the effect of <tt>[[Sensors]]=yes</tt> |
|- | |- | ||
− | | | + | | FEARLESS |
− | | [[ | + | | Grants the effect of <tt>[[Fearless]]=yes</tt> |
|- | |- | ||
− | | | + | | C4 |
− | | | + | | Grants the effect of <tt>[[C4]]=yes</tt><ref>C4 only works properly in {{Ts}} and {{Fs}}. In {{Ra2}} and {{Yr}} the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.</ref> |
|- | |- | ||
− | | | + | | TIBERIUM_HEAL |
− | | | + | | Grants the effect of <tt>[[TiberiumHeal]]=yes</tt> |
|- | |- | ||
− | | | + | | GUARD_AREA |
− | | | + | | Causes unit to automatically enter a [[Guard]] mission when idle |
|- | |- | ||
− | | | + | | CRUSHER |
− | | | + | | Grants the effect of <tt>[[Crusher]]=yes</tt> |
|} | |} | ||
− | + | Any values other than the ones listed above are simply ignored. |
Revision as of 05:53, 4 September 2006
Flag: | VeteranAbilities |
File(s): | Rules(md).ini |
Values: | Comma-separated list of Strings (hardcoded flags) |
Special Values: | None |
Default: | none |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
This flag specifies a list of promotional bonuses granted to the the unit upon reaching "Veteran" status.
Possible values for VeteranAbilities:
Value | Effect |
FASTER | Applies the effect of Template:TTL to Template:TTL |
STRONGER | Applies the effect of Template:TTL to damage received |
FIREPOWER | Applies the effect of Template:TTL to Template:TTL of all weapons |
SCATTER | Causes unit to automatically scatter from weapon fire |
ROF | Applies the effect of Template:TTL to Template:TTL of all weapons |
SIGHT | Applies the effect of Template:TTL to Template:TTL |
CLOAK | Grants the effect of Cloakable=yes |
TIBERIUM_PROOF | Grants the effect of TiberiumProof=yes |
VEIN_PROOF | Grants the effect of ImmuneToVeins=yes |
SELF_HEAL | Grants the effect of SelfHealing=yes |
EXPLODES | Grants the effect of Explodes=yes |
RADAR_INVISIBLE | Grants the effect of RadarInvisible=yes |
SENSORS | Grants the effect of Sensors=yes |
FEARLESS | Grants the effect of Fearless=yes |
C4 | Grants the effect of C4=yes[1] |
TIBERIUM_HEAL | Grants the effect of TiberiumHeal=yes |
GUARD_AREA | Causes unit to automatically enter a Guard mission when idle |
CRUSHER | Grants the effect of Crusher=yes |
- ↑ C4 only works properly in Tiberian Sun and Firestorm. In Red Alert 2 and Yuri's Revenge the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.