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Difference between revisions of "Terrain (maps)"
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{{WrongTitle|[Terrain]}} | {{WrongTitle|[Terrain]}} | ||
− | {{ | + | {{MappingBar}} |
This section is responsible for pre-placed [[TerrainTypes]] that should appear on the map. | This section is responsible for pre-placed [[TerrainTypes]] that should appear on the map. | ||
__TOC__ | __TOC__ | ||
− | |||
== Section == | == Section == | ||
− | === | + | === <span id="td"></span>{{td}} === |
− | === | + | === <span id="ra"></span>{{ra}}, {{cs}}, {{am}} === |
− | === | + | === <span id="ts"></span><span id="ra2"></span><span id="yr"></span>{{ts}}, {{fs}}, {{ra2}}, {{yr}} === |
The [{{Tt|Terrain}}] section in a map takes this format: | The [{{Tt|Terrain}}] section in a map takes this format: | ||
Line 26: | Line 25: | ||
|- | |- | ||
! {{Anchor|COORDS|ts}} | ! {{Anchor|COORDS|ts}} | ||
− | | This is a number that stores the coordinates of the destination cell. Their format depends on the value of | + | | This is a number that stores the coordinates of the destination cell. Their format depends on the value of {{sl|Basic|NewINIFormat}} : when it's less than four, the number is {{Tt|Y * 128 + X}}, otherwise it's {{Tt|Y * 1000 + X}}. The X and Y coordinates can be seen in the status bar when hovering the mouse over the cell in [[FinalSun]]/[[FinalAlert 2]]. |
|- | |- | ||
! {{Anchor|TERRAIN_ID|ts}} | ! {{Anchor|TERRAIN_ID|ts}} | ||
| The TerrainType's ID. | | The TerrainType's ID. | ||
|} | |} | ||
+ | |||
+ | |||
+ | [[Category:Map Information]] |
Latest revision as of 17:02, 23 June 2008
This page should correctly be named "[Terrain]"; it is wrong due to technical restrictions.
This section is responsible for pre-placed TerrainTypes that should appear on the map.
Contents
Section
Tiberian Dawn
Red Alert, Counterstrike, Aftermath
Tiberian Sun, Firestorm, Red Alert 2, Yuri's Revenge
The [Terrain] section in a map takes this format:
[Terrain] COORDS=TERRAIN_ID
String | Meaning |
---|---|
COORDS | This is a number that stores the coordinates of the destination cell. Their format depends on the value of [Basic]→NewINIFormat= : when it's less than four, the number is Y * 128 + X, otherwise it's Y * 1000 + X. The X and Y coordinates can be seen in the status bar when hovering the mouse over the cell in FinalSun/FinalAlert 2. |
TERRAIN_ID | The TerrainType's ID. |