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Difference between revisions of "ConditionYellow"
From ModEnc
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When an object is damaged to this percentage of its original {{f|Strength|link}} value, the color of its health bar turns yellow. | When an object is damaged to this percentage of its original {{f|Strength|link}} value, the color of its health bar turns yellow. | ||
+ | |||
+ | Under condition yellow and red health, a building's damaged frames are shown and in RA2/YR, building on fire animation is also shown. For {{f|CanBeOccupied|yes}} structures, on fire animation is shown on condition red only. For civilian buildings ({{f|CanBeOccupied|yes}} and {{f|TechLevel|-1}}), both damaged frames and on fire animation is shown on condition red only. | ||
In addition, many other features depend on this setting, including, but not limited to: | In addition, many other features depend on this setting, including, but not limited to: |
Revision as of 11:09, 18 January 2023
Flag: | ConditionYellow |
File(s): | rules(md).ini |
Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
Default: | 50% |
Applicable to: | General (in RA), AudioVisual (in TS to YR) |
When an object is damaged to this percentage of its original Strength value, the color of its health bar turns yellow.
Under condition yellow and red health, a building's damaged frames are shown and in RA2/YR, building on fire animation is also shown. For CanBeOccupied=yes structures, on fire animation is shown on condition red only. For civilian buildings (CanBeOccupied=yes and TechLevel=-1), both damaged frames and on fire animation is shown on condition red only.
In addition, many other features depend on this setting, including, but not limited to:
- BerzerkAllowed
- ConditionYellowSparkingProbability
- Culling
- DamageDelay
- Spark-type DamageParticleSystems
- SelfHealing
- Any of the damaged building animations, like ActiveAnimDamaged