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Difference between revisions of "ConditionYellow"

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m (Add damaged frame info.)
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When an object is damaged to this percentage of its original {{f|Strength|link}} value, the color of its health bar turns yellow.
 
When an object is damaged to this percentage of its original {{f|Strength|link}} value, the color of its health bar turns yellow.
 +
 +
Under condition yellow and red health, a building's damaged frames are shown and in RA2/YR, building on fire animation is also shown. For {{f|CanBeOccupied|yes}} structures, on fire animation is shown on condition red only. For civilian buildings ({{f|CanBeOccupied|yes}} and {{f|TechLevel|-1}}), both damaged frames and on fire animation is shown on condition red only.
  
 
In addition, many other features depend on this setting, including, but not limited to:
 
In addition, many other features depend on this setting, including, but not limited to:

Revision as of 11:09, 18 January 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ConditionYellow
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 50%
Applicable to: General (in RA), AudioVisual (in TS to YR)


When an object is damaged to this percentage of its original Strength value, the color of its health bar turns yellow.

Under condition yellow and red health, a building's damaged frames are shown and in RA2/YR, building on fire animation is also shown. For CanBeOccupied=yes structures, on fire animation is shown on condition red only. For civilian buildings (CanBeOccupied=yes and TechLevel=-1), both damaged frames and on fire animation is shown on condition red only.

In addition, many other features depend on this setting, including, but not limited to:

See Also